LinkedIn : _Website not available. Sign in: https://www.twine.net/signup_/in/camille-garnier-749979174 Arstation : camille_garnier.artstation.com Hi Twine! ๐Ÿ“… Currently available, I am particularly interested in a position of 3D Character Artist, but remains curious and open to other opportunities that would match my skills and aspirations. ๐Ÿ“ I am french and located in Paris, I can provide a setup for remote work however I am now ready to discover new horizons and relocate for the right opportunity, of course I speak english fluently. ๐Ÿ‘ฉโ€๐ŸŽจ With a background in design, illustration, animation pre-calculated and realtime and also art direction for assiociative jobs, I've got professional experience in CFX at Illumination Mac Guff Studio Paris. The latter allowed me to work on simulations of cloth as well as hair, fur and props of all kinds. On my personnal time, I've been practicing character grooming, you can watch my demo or my artsation profile to see my latest stylized characters, Karaรฏ, a native archer girl, and Pytรป, her owl camrade, I have created from design to render with the objective of learning feather fabrication by my own. Regarding my experience with real-time workflow on Unreal Engine, as a character artist I was responsible of the characters implementation in the engine, for which I carried out the modeling, UV planning, hair / fur grooming and cloth simulation on Zbrush, Maya and Yeti. I was as well responsible of the management of their hair / fur real time simulations and shading systems and of the implementation of my coworkers animations works on SNILLD, graduated reel realised in a group of 4 at Georges Melies School. This experience allow me to work with photogrametry scans, motion capture and Perforce. ๐Ÿง  The intention that guides my work is to make my technical and creative skills contribute to the creation of technically solid characters and emotionally impactful images. I aspire that these characters and creatures can inspire, educate and accompany the audiences, young or adult, in their development. I'm specialised in creating stylized animation-ready 3D characters and props suitable for use in feature animation, video-games, series and commercials. I therefore aspire to obtain opportunities to participate in projects such as yours. ๐Ÿ’พ You will find attached my resume as well as a link to my demo reel, which presents a selection of my most recent work. ๐ŸŒž More comfortable with collaboration than self-promotion, I would be excited to be able to talk to you about what I could bring to your team as well as to the development of your future projects. Thank you for your attention to my application. โœจ Have a good day, Camille Garnierโ€ฆ

Camille Garnier

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LinkedIn : _Website not available. Sign in: https://www.twine.net/signup_/in/camille-garnier-749979174 Arstation : camille_garnier.artstation.com Hi Twine! ๐Ÿ“… Currently available, I am particularly interested in a position of 3D Character Artist, but remains curious and open to other opportunities that would match my skills and aspirations. ๐Ÿ“ I am french and located in Paris, I can provide a setup for remote work however I am now ready to discover new horizons and relocate for the right opportunity, of course I speak english fluently. ๐Ÿ‘ฉโ€๐ŸŽจ With a background in design, illustration, animation pre-calculated and realtime and also art direction for assiociative jobs, I've got professional experience in CFX at Illumination Mac Guff Studio Paris. The latter allowed me to work on simulations of cloth as well as hair, fur and props of all kinds. On my personnal time, I've been practicing character grooming, you can watch my demo or my artsation profile to see my latest stylized characters, Karaรฏ, a native archer girl, and Pytรป, her owl camrade, I have created from design to render with the objective of learning feather fabrication by my own. Regarding my experience with real-time workflow on Unreal Engine, as a character artist I was responsible of the characters implementation in the engine, for which I carried out the modeling, UV planning, hair / fur grooming and cloth simulation on Zbrush, Maya and Yeti. I was as well responsible of the management of their hair / fur real time simulations and shading systems and of the implementation of my coworkers animations works on SNILLD, graduated reel realised in a group of 4 at Georges Melies School. This experience allow me to work with photogrametry scans, motion capture and Perforce. ๐Ÿง  The intention that guides my work is to make my technical and creative skills contribute to the creation of technically solid characters and emotionally impactful images. I aspire that these characters and creatures can inspire, educate and accompany the audiences, young or adult, in their development. I'm specialised in creating stylized animation-ready 3D characters and props suitable for use in feature animation, video-games, series and commercials. I therefore aspire to obtain opportunities to participate in projects such as yours. ๐Ÿ’พ You will find attached my resume as well as a link to my demo reel, which presents a selection of my most recent work. ๐ŸŒž More comfortable with collaboration than self-promotion, I would be excited to be able to talk to you about what I could bring to your team as well as to the development of your future projects. Thank you for your attention to my application. โœจ Have a good day, Camille Garnierโ€ฆ

Available to hire

LinkedIn : Website not available. Sign in: https://www.twine.net/signup/in/camille-garnier-749979174
Arstation : camille_garnier.artstation.com

Hi Twine!

๐Ÿ“… Currently available, I am particularly interested in a position of 3D Character Artist, but remains curious and open to other opportunities that would match my skills and aspirations.

๐Ÿ“ I am french and located in Paris, I can provide a setup for remote work however I am now ready to discover new horizons and relocate for the right opportunity, of course I speak english fluently.

๐Ÿ‘ฉโ€๐ŸŽจ With a background in design, illustration, animation pre-calculated and realtime and also art direction for assiociative jobs,
Iโ€™ve got professional experience in CFX at Illumination Mac Guff Studio Paris. The latter allowed me to work on simulations of cloth as well as hair, fur and props of all kinds.
On my personnal time, Iโ€™ve been practicing character grooming, you can watch my demo or my artsation profile to see my latest stylized characters, Karaรฏ, a native archer girl, and Pytรป, her owl camrade, I have created from design to render with the objective of learning feather fabrication by my own.
Regarding my experience with real-time workflow on Unreal Engine, as a character artist I was responsible of the characters implementation in the engine, for which I carried out the modeling, UV planning, hair / fur grooming and cloth simulation on Zbrush, Maya and Yeti. I was as well responsible of the management of their hair / fur real time simulations and shading systems and of the implementation of my coworkers animations works on SNILLD, graduated reel realised in a group of 4 at Georges Melies School. This experience allow me to work with photogrametry scans, motion capture and Perforce.

๐Ÿง  The intention that guides my work is to make my technical and creative skills contribute to the creation of technically solid characters and emotionally impactful images. I aspire that these characters and creatures can inspire, educate and accompany the audiences, young or adult, in their development. Iโ€™m specialised in creating stylized animation-ready 3D characters and props suitable for use in feature animation, video-games, series and commercials. I therefore aspire to obtain opportunities to participate in projects such as yours.

๐Ÿ’พ You will find attached my resume as well as a link to my demo reel, which presents a selection of my most recent work.

๐ŸŒž More comfortable with collaboration than self-promotion, I would be excited to be able to talk to you about what I could bring to your team as well as to the development of your future projects.

Thank you for your attention to my application. โœจ

Have a good day,
Camille Garnier

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Language

French
Fluent
English
Advanced

Work Experience

3D Character Artist at Illumination Mac Guff
January 1, 2021 - November 3, 2025
Worked on the character design and animation for the film 'Despicable Me 4'. Collaborated with a team of artists to create and refine character features and movements, ensuring alignment with the project vision.
Illustrator and Motion Graphic Designer at CFX Arts
December 31, 2020 - December 31, 2020
Created 2D animations and motion graphics for various projects, collaborating closely with clients to achieve their vision. Developed concepts and implemented design solutions following the latest trends.
Logo designer at Espaces Verts
November 10, 2017 - February 20, 2018
-Replaced existing main logo + developped a new one for brand extension (concept, visual storytellig, typograzphy selection, vector based design, iterative design process). -Client briefin & requiremetn analysis. -File preparation for print & digital use (scalable formats, exports, color profiles). -Managing th eproject alongside school study.
Film Extra and non speaking role at MyRole
June 1, 2014 - December 20, 2025
Movies : "120 Battement par minute" "Tout Schuss" Series : "La Cage", "Glamsquad", "Instinct", "Nina", "Doc Martin", Music clip : "Y A R" Lithium ft. Sopico + Advertising spots "Decathlon 2015" "Lidl 2016"

Education

French Scientific Baccalaureate - Elective in Visual Arts at Lycรฉe Jean Monnet
September 1, 2014 - July 1, 2016
Artisan de l'image animรฉe at Georges Melies
September 1, 2016 - July 15, 2021
-3D character artist on SNILLD graduate short film. -Learned the entire pipeline of a 3D or 2D animated production. -Tradictional art courses : drawing with live models, perspective, sculpting, painting, art history, cinema.

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services, Gaming