Skills
Language
English
Fluent
French
Intermediate
Work Experience
Game Play Programmer | 3D Animator at Byte Size Studios
April 1, 2024 - April 1, 2024Designed, developed, and implemented gameplay mechanics, systems, and features using Unity and C#. Collaborated with the team to write out an in-depth game design document outlining the game's aspects. Worked closely with programmers and designers to create and integrate 3D models and animations. Keyframed animations to bring in-game characters and cutscenes to life using 3DS Max. Repeatedly tested animations in-game to ensure proper functionality while switching between states. Participated in bug fixing to maintain a smooth workflow.
Level Design | UI Programmer and Designer at Global Game Jam
January 31, 2024 - January 31, 2024Designed, Developed and implemented UI functionality, features, and effects using Unity and C#. Created a full 3D environment to match the game's theme and function with our mechanics and assets. Implemented in-game music and sound effects seamlessly to play on cues when needed. Produced a short, solid, and playable game in a short period of time in a small team.
Game Play Programmer | Systems Programmer at Greedy Goblin Games
April 1, 2023 - April 1, 2023Coordinated and oversaw the development of the video game from concept to release. Conducted weekly meetings, including status updates and assigning weekly tasks. Designed, developed, and implemented gameplay mechanics, systems, and features using Unity and C#. Utilized in-engine tools to develop a settings menu with controllable sliders and toggles. Reiterated level designs until the levels had a flow, felt fair, and rewarding. Assisted others when coding bugs or errors occurred.
Education
Advanced Diploma at Niagara College
January 11, 2030 - April 1, 2024Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education
Skills
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