Hi, I’m Paul Pislea, a contract CG artist and supervisor with extensive experience delivering high-quality 3D assets and cinematic visuals for real-time rendering and film contexts. I partner with creative and marketing teams to showcase the power of advanced CG pipelines, handling everything from modeling and look development to lighting, rendering, and compositing. I’m passionate about building efficient workflows, pushing visual storytelling, and mentoring teams to achieve emotionally driven results under tight deadlines. My journey spans senior environment art at major studios and leadership roles in my own Meshforge studio, where I’ve collaborated with Axis Animation, Blur Studio, Digic Pictures, and Realworld-One. I’m driven by solving technical challenges, refining production pipelines, and delivering immersive worlds for both cinematic and real-time experiences.

Paul Pislea

Hi, I’m Paul Pislea, a contract CG artist and supervisor with extensive experience delivering high-quality 3D assets and cinematic visuals for real-time rendering and film contexts. I partner with creative and marketing teams to showcase the power of advanced CG pipelines, handling everything from modeling and look development to lighting, rendering, and compositing. I’m passionate about building efficient workflows, pushing visual storytelling, and mentoring teams to achieve emotionally driven results under tight deadlines. My journey spans senior environment art at major studios and leadership roles in my own Meshforge studio, where I’ve collaborated with Axis Animation, Blur Studio, Digic Pictures, and Realworld-One. I’m driven by solving technical challenges, refining production pipelines, and delivering immersive worlds for both cinematic and real-time experiences.

Available to hire

Hi, I’m Paul Pislea, a contract CG artist and supervisor with extensive experience delivering high-quality 3D assets and cinematic visuals for real-time rendering and film contexts. I partner with creative and marketing teams to showcase the power of advanced CG pipelines, handling everything from modeling and look development to lighting, rendering, and compositing. I’m passionate about building efficient workflows, pushing visual storytelling, and mentoring teams to achieve emotionally driven results under tight deadlines.

My journey spans senior environment art at major studios and leadership roles in my own Meshforge studio, where I’ve collaborated with Axis Animation, Blur Studio, Digic Pictures, and Realworld-One. I’m driven by solving technical challenges, refining production pipelines, and delivering immersive worlds for both cinematic and real-time experiences.

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Work Experience

Contract CG Artist at NVIDIA
January 1, 2024 - January 1, 2024
Collaborated with Creative and Marketing teams to produce high-quality 3D assets and cinematic visuals that showcase NVIDIA’s real-time rendering technologies. Contributed to modeling and lookdev, lighting, rendering, and compositing across product launches, demos, and marketing campaigns.
CG Supervisor at SAUVAGE.TV
October 1, 2023 - October 1, 2023
Led the CG team in creating a high-impact cinematic trailer and music video for Valorant. Oversaw the 3D pipeline from previs to final render, managing lookdev, lighting, FX, and compositing workflows while aligning with Riot’s creative vision and brand style.
Founder & Project Manager at Meshforge
January 1, 2018 - November 5, 2025
Founder and Project Manager of Meshforge, a small studio delivering cinematic and real-time CG work for clients such as Axis Animation, Blur Studio, Digic Pictures, and Realworld-One. Responsible for company strategy, pipelines, workflows, and client coordination.
Senior 3D Environment Artist at Digic Pictures
January 1, 2017 - January 1, 2017
Worked with the environment artist department to raise the quality of VR experiences. Created and validated materials, shaders, and tools with the Technical Art department. Supervised production schedules and coordinated with artists to consolidate environments across client projects.
Lead 3D Artist & Consultant at Realworld One
January 1, 2022 - January 1, 2022
CG artist and consultant focusing on environment art, pipelines, and asset creation for multiple projects between 2020 and 2022.

Education

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Qualifications

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Industry Experience

Media & Entertainment, Gaming, Software & Internet