Hi, I’m Paul Pislea, a contract CG artist and supervisor with extensive experience delivering high-quality 3D assets and cinematic visuals for real-time rendering and film contexts. I partner with creative and marketing teams to showcase the power of advanced CG pipelines, handling everything from modeling and look development to lighting, rendering, and compositing. I’m passionate about building efficient workflows, pushing visual storytelling, and mentoring teams to achieve emotionally driven results under tight deadlines.
My journey spans senior environment art at major studios and leadership roles in my own Meshforge studio, where I’ve collaborated with Axis Animation, Blur Studio, Digic Pictures, and Realworld-One. I’m driven by solving technical challenges, refining production pipelines, and delivering immersive worlds for both cinematic and real-time experiences.
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