Hi, I’m Neil O’Donnell, a 3D artist and Creative Director with a passion for building immersive environments and photoreal visuals for brands and products. I love blending real-time tools (Unreal Engine) with traditional CG workflows (Maya, Houdini, Blender) to tell cinematic stories and craft standout visuals for marketing, AR, and film. Based in the UK, I’ve collaborated with Dyson, McLaren, Nokia and Sony, leading visualization teams, building data pipelines to speed CAD translations, and delivering high-end imagery across print and digital media. When I’m not shaping live projects, I’m continually expanding my Unreal/Reality toolkit and creating portfolio pieces that push the boundaries of design and storytelling.

Neil O'Donnell

Hi, I’m Neil O’Donnell, a 3D artist and Creative Director with a passion for building immersive environments and photoreal visuals for brands and products. I love blending real-time tools (Unreal Engine) with traditional CG workflows (Maya, Houdini, Blender) to tell cinematic stories and craft standout visuals for marketing, AR, and film. Based in the UK, I’ve collaborated with Dyson, McLaren, Nokia and Sony, leading visualization teams, building data pipelines to speed CAD translations, and delivering high-end imagery across print and digital media. When I’m not shaping live projects, I’m continually expanding my Unreal/Reality toolkit and creating portfolio pieces that push the boundaries of design and storytelling.

Available to hire

Hi, I’m Neil O’Donnell, a 3D artist and Creative Director with a passion for building immersive environments and photoreal visuals for brands and products. I love blending real-time tools (Unreal Engine) with traditional CG workflows (Maya, Houdini, Blender) to tell cinematic stories and craft standout visuals for marketing, AR, and film.

Based in the UK, I’ve collaborated with Dyson, McLaren, Nokia and Sony, leading visualization teams, building data pipelines to speed CAD translations, and delivering high-end imagery across print and digital media. When I’m not shaping live projects, I’m continually expanding my Unreal/Reality toolkit and creating portfolio pieces that push the boundaries of design and storytelling.

See more

Work Experience

Freelance 3D Artist at Self-employed / Freelance (Client: Royalcraft)
January 1, 2024 - Present
Rendering marketing images for Royalcraft and other clients; creating portfolio pieces of cars and digital landscapes using Unreal Engine; developing environments to set mood and support campaigns.
Design Visualization Lead at Dyson
April 1, 2022 - February 1, 2025
Leading design visualization workflows; collaborating with VR/ED teams and designers to realise ideas through images, print media and AR; presenting concepts to James Dyson.
Senior 3D Artist (Commercials) at Dyson
March 1, 2014 - April 1, 2022
Worked on consumer-facing campaigns including printed ads, TV end-frames and packaging imagery; built a data pipeline using Unity Pixies to accelerate CAD translations and CG production; contributed to realtime/CG visuals for campaigns.
Lighting TD at HMX Media / Sony & Lenovo CG Team
January 1, 2011 - January 1, 2012
Created lighting setups in Maya; problem solved lighting scenes and composed initial composites in Nuke for CGI projects.
Lighting TD at Framestore (Digital Imaging Team, Nokia)
October 1, 2011 - December 1, 2011
Lighting and rendering using Maya and Nuke to create high-resolution photorealistic product renderings; contributed to Nokia’s imaging pipeline.
Lead 3D Artist at Drive Inc Ltd
September 1, 2006 - September 1, 2011
Visualization artist for McLaren, Rolls-Royce, Sony and Nokia; in-house at McLaren and Nokia, creating animation visuals and high-resolution still imagery; built a data pipeline to speed CAD translation using Unity Pixies; studied Unreal Engine shader and lighting development.

Education

BSc in Multimedia Technology & Design at Brunel University
January 1, 2002 - January 1, 2006
A-Levels: Art, Design Technology & IT at St Dominic's Sixth Form College
January 1, 2000 - January 1, 2002

Qualifications

Unreal Engine Shader and Lighting Development
January 11, 2030 - February 21, 2026

Industry Experience

Media & Entertainment, Manufacturing