Hi, I'm Joshua Oziemski, a software and game developer specializing in VR training simulations and Unity/Unreal-based experiences. Based in Taylor, Michigan, I contribute to Sagenverse, building Unity WebGL apps and backend systems while collaborating with design and frontend teams. I love turning complex problems into engaging training tools, writing clean code, and optimizing performance with C++, C#, shaders (HLSL), and engine workflows. In my spare time I enjoy exploring new tech, designing 3D assets, and mentoring peers.

Joshua Oziemski

Hi, I'm Joshua Oziemski, a software and game developer specializing in VR training simulations and Unity/Unreal-based experiences. Based in Taylor, Michigan, I contribute to Sagenverse, building Unity WebGL apps and backend systems while collaborating with design and frontend teams. I love turning complex problems into engaging training tools, writing clean code, and optimizing performance with C++, C#, shaders (HLSL), and engine workflows. In my spare time I enjoy exploring new tech, designing 3D assets, and mentoring peers.

Available to hire

Hi, I’m Joshua Oziemski, a software and game developer specializing in VR training simulations and Unity/Unreal-based experiences. Based in Taylor, Michigan, I contribute to Sagenverse, building Unity WebGL apps and backend systems while collaborating with design and frontend teams.

I love turning complex problems into engaging training tools, writing clean code, and optimizing performance with C++, C#, shaders (HLSL), and engine workflows. In my spare time I enjoy exploring new tech, designing 3D assets, and mentoring peers.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert

Work Experience

Software Engineer at Sagenverse
January 1, 2021 - November 5, 2025
C# developer for Unity WebGL app and backend; built backend data structures for website interface; developed Unity web app, mobile iOS and Android; supported frontend using JavaScript and HTML.
Software Engineer at Pixo VR
December 1, 2020 - December 1, 2020
Software developer for VR applications and training; designed and created VR simulations for safety training; wrote and updated source code using C++ and Blueprints; created custom plugins and optimized projects in Unreal Engine 4.
Serious Games Developer at Quicken Loans
March 1, 2017 - March 1, 2017
Developed training-focused 3D games and VR simulations for Quicken Loans team members; designed and created 3D banker training games; built a VR simulator of downtown Detroit; authored custom shaders in HLSL.

Education

Bachelors of Science at University of Michigan-Dearborn
August 1, 2013 - November 5, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Gaming, Media & Entertainment, Education, Professional Services