Available to hire
I’m a technical Animator from Spain with a background spanning gameplay animation, technical animation, motion capture, and blueprint programming in Unreal Engine. I bring a versatile skill set developed through hands-on experience in multidisciplinary roles across both indie and professional studios.
Experience Level
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
Spanish; Castilian
Fluent
English
Advanced
Work Experience
Technical Animator at Pendulo Studios
November 3, 2023 - May 15, 2025- 3D Animator (Unreal Engine, Autodesk Maya): Hair, Cloth and secondary bones dynamics on Maya + Prop Animation and camera placement on Unreal Engine.
- Technical Animator (Unreal Engine): Creation and maintenance of state machines for PC and NPCs + In game animation implementation.
- Mocap Tech: Scene setup, suits calibration and recording. X-Sens kinetic suits, StretchSense gloves, LiveLink and Metahuman for facial expressions.
- Gameplay Programmer (Unreal Engine): In game mechanics implementation using Unreal blueprints.
Technical Animator at Level Up [Game Dev Hub]
November 2, 2025 - PresentFreelance role focusing on gameplay animation; 2D animation using Moho Animation for gameplay sequences.
Gameplay Animator at A Bot to the Top
January 1, 2021 - January 1, 2023Gameplay animations used on Unreal state machines for main characters and NPCs.
Education
Master’s Degree on Videogame Desing, Development and Marketing at Universidade da Coruña
January 1, 2021 - January 1, 2023University Degree in Computer Engineering at Universidade de Vigo
January 1, 2017 - January 1, 2021Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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