I'm a technical Animator from Spain with a background spanning gameplay animation, technical animation, motion capture, and blueprint programming in Unreal Engine. I bring a versatile skill set developed through hands-on experience in multidisciplinary roles across both indie and professional studios.

Daniel Cuerva

I'm a technical Animator from Spain with a background spanning gameplay animation, technical animation, motion capture, and blueprint programming in Unreal Engine. I bring a versatile skill set developed through hands-on experience in multidisciplinary roles across both indie and professional studios.

Available to hire

I’m a technical Animator from Spain with a background spanning gameplay animation, technical animation, motion capture, and blueprint programming in Unreal Engine. I bring a versatile skill set developed through hands-on experience in multidisciplinary roles across both indie and professional studios.

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Experience Level

Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Technical Animator at Pendulo Studios
November 3, 2023 - May 15, 2025
- 3D Animator (Unreal Engine, Autodesk Maya): Hair, Cloth and secondary bones dynamics on Maya + Prop Animation and camera placement on Unreal Engine. - Technical Animator (Unreal Engine): Creation and maintenance of state machines for PC and NPCs + In game animation implementation. - Mocap Tech: Scene setup, suits calibration and recording. X-Sens kinetic suits, StretchSense gloves, LiveLink and Metahuman for facial expressions. - Gameplay Programmer (Unreal Engine): In game mechanics implementation using Unreal blueprints.
Technical Animator at Level Up [Game Dev Hub]
November 2, 2025 - Present
Freelance role focusing on gameplay animation; 2D animation using Moho Animation for gameplay sequences.
Gameplay Animator at A Bot to the Top
January 1, 2021 - January 1, 2023
Gameplay animations used on Unreal state machines for main characters and NPCs.

Education

Master’s Degree on Videogame Desing, Development and Marketing at Universidade da Coruña
January 1, 2021 - January 1, 2023
University Degree in Computer Engineering at Universidade de Vigo
January 1, 2017 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet

Experience Level

Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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