Hi, I'm Vladyslav, a Senior Unity Developer and Tech Lead with over 6 years of AAA and indie experience. I specialize in high-performance ECS/DOTS architectures, modular systems, and advanced dependency-injection frameworks (Zenject, VContainer). I love building scalable pipelines, data-oriented design, and tooling like AI-assisted runtime helpers (Roslyn) to speed up iteration. I'm focused on cross-platform Unity experiences (mobile, PC, PS4/PS5) and leading teams to deliver robust, maintainable, and performant games.

Vladyslav Nadieievtech

Hi, I'm Vladyslav, a Senior Unity Developer and Tech Lead with over 6 years of AAA and indie experience. I specialize in high-performance ECS/DOTS architectures, modular systems, and advanced dependency-injection frameworks (Zenject, VContainer). I love building scalable pipelines, data-oriented design, and tooling like AI-assisted runtime helpers (Roslyn) to speed up iteration. I'm focused on cross-platform Unity experiences (mobile, PC, PS4/PS5) and leading teams to deliver robust, maintainable, and performant games.

Available to hire

Hi, I’m Vladyslav, a Senior Unity Developer and Tech Lead with over 6 years of AAA and indie experience. I specialize in high-performance ECS/DOTS architectures, modular systems, and advanced dependency-injection frameworks (Zenject, VContainer).

I love building scalable pipelines, data-oriented design, and tooling like AI-assisted runtime helpers (Roslyn) to speed up iteration. I’m focused on cross-platform Unity experiences (mobile, PC, PS4/PS5) and leading teams to deliver robust, maintainable, and performant games.

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Experience Level

Expert
Expert
Expert

Work Experience

Tech Lead / Senior Unity Developer at MIDNIGHT WORKS
March 1, 2025 - November 7, 2025
Led and mentored a team of engineers, including onboarding, training, interviews, and comprehensive code reviews; established coding standards, development pipelines, and best practices across multiple projects. Delivered projects for PlayStation 4 and 5, ensuring high-quality gameplay, polished features, and cross-platform stability. Oversaw technical consistency and architecture design, enabling faster iteration and higher-quality releases. Coordinated technical innovation including scalable UI systems using MVx patterns and Reactive Programming (R3), modular game systems, and multiplayer integration. Guided the team in performance optimization, profiling, and debugging, ensuring efficient CPU and GPU usage. Specialized in Unity DOTS/ECS (Entities 1.0–1.4) architecture, performance optimization, and developing scalable gameplay, AI, and UI systems using Burst, Jobs, Physics, and hybrid MonoBehaviour–ECS workflows. Oversaw AI-runtime tooling initiatives (Gemini/Claude + Roslyn int
Unity Developer at MIDNIGHT WORKS
March 1, 2025 - March 1, 2025
Refactored large monolithic components, simplifying architecture and improving maintainability. Modularized systems for scalability and cross-platform deployment. Integrated AI systems and implemented NPC behaviors, pathfinding, and decision-making logic. Designed and implemented save/load systems with JSON/binary serialization and Addressables. Developed custom shaders, physics interactions, animations, ECS/DOTS systems, Jobs System, and Burst-based performance solutions. Optimized data loading pipelines, memory usage, and scene streaming, enhancing gameplay performance. Built asynchronous gameplay pipelines using UniTask and async/await, optimizing loading, saving, and runtime operations. Applied dependency injection frameworks such as Zenject and VContainer to create modular, testable, and maintainable systems. Integrated URP/HDRP rendering pipelines and implemented dynamic visual effects for console and mobile platforms. Collaborated closely with design and art teams to deliver res
Unity Developer at UTIN COMPUTER
February 1, 2023 - February 1, 2023
Developed core gameplay features and reusable systems for Android and iOS, focusing on performance, stability, and scalability. Utilized C#, Unity UI (uGUI), dependency injection (Zenject), and profiling tools for memory and CPU/GPU optimization. Designed and implemented in-game purchases and monetization systems, contributing to project revenue growth. Refactored large legacy systems, improving stability, maintainability, and scalability. Built custom tooling and reusable editor extensions to standardize workflows, significantly reducing designer–developer iteration time. Implemented interactive HUDs, dynamic UI elements, tutorials, checklists, and progress bars with animations. Optimized animations, physics, and UI for smooth performance across multiple devices and resolutions. Collaborated with design and art teams to ensure consistent visual quality and responsive user experience across Android and iOS platforms. Applied profiling, batching, and GPU instancing techniques to minim
Freelance at FREELANCE
January 1, 2022 - January 1, 2022
Developed small-scale prototypes and pet projects for PC, exploring new gameplay mechanics and technologies. Implemented modular and reusable game systems to improve code maintainability and scalability. Performed performance optimization and profiling, focusing on memory management, CPU/GPU efficiency, and smooth gameplay. Designed and implemented interactive UI elements, tutorials, checklists, and progress tracking systems. Delivered complete vertical slices for client prototypes — from gameplay logic to UI and asset integration — followed by post-release technical support.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert

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