Maël Chevalier
Hi, I'm Maël Chevalier—a C++/Blueprint/UE5 C++ programmer with a focus on gameplay and graphics. I love tackling complex problems and bringing interactive ideas to life through clean code and polished visuals.
About
Hi, I’m Maël Chevalier—a C++/Blueprint/UE5 C++ programmer with a focus on gameplay and graphics. I love tackling complex problems and bringing interactive ideas to life through clean code and polished visuals.
I enjoy working in teams, solving technical challenges, and collaborating to craft engaging experiences using OpenGL, DirectX 12, Vulkan, Unity, and Unreal Engine.
- 2 years' experience
- Joined November 2025
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Education
- Computers & Electronics
Work experience· 4 roles
Moonwalkers project: Implementation of online functionalities in a solo game. Worked on multiple rendering backends (OpenGL, DirectX 12, Vulkan) and initialized different C++ graphics APIs. Visuals pipeline included shadow mapping, shader pipeline, and model loading using Assimp; explored compute shader fluid simulation (SPH) and real-time ray marching.
Moonwalkers internship: implemented online functionalities in a solo game; managed communications for a team of 7; reworked dynamic camera system with frustum calculations; contributed to behavior trees.
In charge of communication for a team of 7. Remade a dynamic camera system, requiring precise frustum calculations via C++. Implemented behavior trees to drive in-game logic.
Education
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