Hi, I'm Maël Chevalier—a C++/Blueprint/UE5 C++ programmer with a focus on gameplay and graphics. I love tackling complex problems and bringing interactive ideas to life through clean code and polished visuals. I enjoy working in teams, solving technical challenges, and collaborating to craft engaging experiences using OpenGL, DirectX 12, Vulkan, Unity, and Unreal Engine.

Maël Chevalier

Hi, I'm Maël Chevalier—a C++/Blueprint/UE5 C++ programmer with a focus on gameplay and graphics. I love tackling complex problems and bringing interactive ideas to life through clean code and polished visuals. I enjoy working in teams, solving technical challenges, and collaborating to craft engaging experiences using OpenGL, DirectX 12, Vulkan, Unity, and Unreal Engine.

Available to hire

Hi, I’m Maël Chevalier—a C++/Blueprint/UE5 C++ programmer with a focus on gameplay and graphics. I love tackling complex problems and bringing interactive ideas to life through clean code and polished visuals.
I enjoy working in teams, solving technical challenges, and collaborating to craft engaging experiences using OpenGL, DirectX 12, Vulkan, Unity, and Unreal Engine.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

French
Fluent
English
Advanced

Work Experience

Intern at Gaman Games (Moonwalkers project)
January 1, 2025 - Present
Moonwalkers internship: implemented online functionalities in a solo game; managed communications for a team of 7; reworked dynamic camera system with frustum calculations; contributed to behavior trees.
Co-op Platformer Developer at Anthesteria
January 1, 2024 - December 31, 2024
Contributed to a 2024 cooperative platformer project; collaborated with a small team to implement gameplay features and graphics.
Communication Lead at That One Otter Game
January 1, 2024 - December 31, 2025
In charge of communication for a team of 7. Remade a dynamic camera system, requiring precise frustum calculations via C++. Implemented behavior trees to drive in-game logic.
Intern at Gaman Games
January 1, 2025 - December 31, 2025
Moonwalkers project: Implementation of online functionalities in a solo game. Worked on multiple rendering backends (OpenGL, DirectX 12, Vulkan) and initialized different C++ graphics APIs. Visuals pipeline included shadow mapping, shader pipeline, and model loading using Assimp; explored compute shader fluid simulation (SPH) and real-time ray marching.

Education

Master’s degree in Video Game Gameplay & Graphics Programming (C++) at ArtFX, Montpellier
January 1, 2024 - January 1, 2025
High School Diploma in Sciences at Louis Feuillade, Lunel
January 1, 2017 - January 1, 2019
Bachelor's Degree in Video Game Gameplay & Graphics Programming (C++) at Faculté des Sciences, Montpellier
January 1, 2020 - January 1, 2023
High School Diploma (Baccalauréat Scientifique) at Lycée Louis Feuillade, Lunel
January 1, 2017 - December 31, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Computers & Electronics