I’m a passionate game programmer and recent graduate with a BSc in Game Programming, an accelerated equivalent to a four-year Computer Science degree, specializing in game programming. I have over three years of hands-on experience with C++, C#, Unreal Engine 5, and Unity, and I have led multi-disciplinary projects and shipped gameplay features. I thrive in collaborative environments and enjoy solving complex problems across rendering, gameplay systems, AI, and toolchains.
As a developer, I built a real-time rendering engine in C++ (DirectX 11), contributed to gameplay prototypes in Unity, and coordinated industry-standard development pipelines with Git/GitHub and Azure DevOps, always aiming for robust, maintainable code and polished visuals.
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This was a 48 hour game jam I worked on with a couple of friends . Fish out of Water is a 2D Puzzle game about a fish with feet trying to reach his dream of reaching land from the bottom of the ocean
During this project I focused on the puzzle obstacles such as the spikes, levers and fans.
Trinity Dwellers was a year-long production project which focused on simulating what it was like creating a game within the game industry at my Alma Mater. I was the Producer as well as the Lead Gameplay Engineer on the game and focused on many mechanics such as Pathfinding for in game AI, a dynamic switching system allowing to change characters mid-combat, 2D RPG-esque programming system, and a robust movement system allowing for dash and WASD movement.
Link to Beta:
https://www.twine.net/signin
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