I am a highly skilled game developer with 20+ years of experience, with proven abilities to implement frontend game systems, backend game servers, and game data management systems, on various platforms from mobile devices to PC online and video game consoles. I am proficient in industry standard game engines and game audio middlewares and have expertise in object oriented programming (OOP) and network programming. Collaborative by nature, I thrive in Agile teams, bridging the gap between engineering, audio, and design to ship engaging experiences on Unreal and Unity platforms.

Tae Joon Park

PRO

I am a highly skilled game developer with 20+ years of experience, with proven abilities to implement frontend game systems, backend game servers, and game data management systems, on various platforms from mobile devices to PC online and video game consoles. I am proficient in industry standard game engines and game audio middlewares and have expertise in object oriented programming (OOP) and network programming. Collaborative by nature, I thrive in Agile teams, bridging the gap between engineering, audio, and design to ship engaging experiences on Unreal and Unity platforms.

Available to hire

I am a highly skilled game developer with 20+ years of experience, with proven abilities to implement frontend game systems, backend game servers, and game data management systems, on various platforms from mobile devices to PC online and video game consoles. I am proficient in industry standard game engines and game audio middlewares and have expertise in object oriented programming (OOP) and network programming.

Collaborative by nature, I thrive in Agile teams, bridging the gap between engineering, audio, and design to ship engaging experiences on Unreal and Unity platforms.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Language

English
Fluent
Korean
Fluent

Work Experience

Senior Software Engineer I at Crystal Dynamics
August 1, 2025 - August 1, 2025
Led Wwise sound engine integration with Unreal, and built interfaces between Wwise and Unreal Sequencer and Niagara to enable sound content authoring. Implemented in-game and offline systems to cull non-playing sound components to improve performance. Built cloud-based TTS-driven voice over generation pipelines; created data exporters and HTTP RESTful interfaces to render TTS data for game assets. Designed game data authoring system for Game-as-a-Service (GaaS); developed backend to store meta data and in-game downloader to fetch and parse data from network databases. Built a REST-based network data communication layer. Integrated a company-wide backend platform for user authentication, IAP, and analytics into the game server/client.
Software Engineer IV at NCSoft West, Iron Tiger Studio
August 1, 2017 - August 1, 2017
Implemented game features such as user accounts, combat, quest systems, and PvP on server/client, using TCP/IP sockets and RESTful APIs; integrated a common platform for user authentication, in-app purchases, push notifications, social networking, and analytics. Configured game server systems for mobile operation in a Docker-based scalable cloud environment.
Senior Programmer at Hidden Variable Studios
December 1, 2014 - December 1, 2014
Developed backend server systems for user accounts, matchmaking, push notifications, analytics, social network interactions, and leaderboards; implemented core game logic; built mobile online game client applications on iOS and Android using Unity3D.
Developer and Content Expert at GameDesk
February 1, 2013 - February 1, 2013
Developed educational game contents on iOS, Android, Wii, and PC using Unity3D; established in-studio development processes for version control, QA, bug tracking, and build automation.
Technical Director at GlobeX Studios LA, Inc.
June 1, 2010 - June 1, 2010
Jan 2010 – Jun 2010: Managed 15+ engineers as a technical director; developed PC MMO game server systems using BigWorld; defined MySQL database schemas for main DB and event log DB; supported game publishing teams managing game production services.
Senior Technical Director at GlobeX Studios LA, Inc.
March 1, 2012 - March 1, 2012
Jun 2010 – Mar 2012: Managed 15+ engineers as a technical director; developed PC MMO game server systems using BigWorld; defined MySQL database schemas for main DB and event log DB; supported game publishing teams managing game production services.
Contracted Technical Consultant at Big Stage Entertainment, Inc.
January 1, 2010 - January 1, 2010
Enhanced avatar viewer system by adding animation features for avatar eyes, eyebrows, and mouth; integrated with face shape parameters analyzed by Big Stage’s vision system; enhanced avatar rendering system to utilize advanced GPU-based per-pixel rendering algorithms.
Partner (Technical Consultant) at 18 Grey Media, LLC
January 1, 2010 - January 1, 2010
Developed a location-based iPhone social networking application; implemented a Linux-based server providing user authentication, chatting, and location-based user matching; designed communication packet structure and implemented network engine.
Technical Director at Brash Entertainment, LLC
November 1, 2008 - November 1, 2008
Managed outsourced developers from a technical standpoint; assessed developers’ abilities, provided technical support for internal production teams; reviewed periodical builds against milestone deliverables.
Game Developer at SemoLogic, Inc.
April 1, 2007 - April 1, 2007
Developed 3D character adventure games for PlayStation 2 and PSP; enhanced in-house 3D rendering and animation engine systems; implemented AI behavior, FX, UI, and camera control systems.
Senior Member of Researching Staff at Electronics and Telecommunications Research Institute (ETRI)
February 1, 2003 - February 1, 2003
2000-03-01 – 2003-02-01: Managed 20+ engineers as a team manager and project leader; developed a 3D online game engine system supporting cross-platform inter-game operation on PC, PlayStation 2, Xbox, and Pocket PC 2002; developed rendering and animation engines, server/client communication layer, and script-based event handling systems.
Team Manager, Senior Member of Researching Staff at Electronics and Telecommunications Research Institute (ETRI)
June 1, 2005 - June 1, 2005
2003-03-01 – 2005-06-01: Managed 20+ engineers as a team manager and a project leader; developed 3D online game engine systems and related server/client technologies; contributed to rendering, animation, and network infrastructure.
Post-Doctoral Researcher at Tel-Aviv University
February 1, 2000 - February 1, 2000
Proposed a new algorithm to compress indoor videos by extracting a set of homographies from given video frames, segmenting them, and predicting movement of them in-between frames.
Research Assistant at Korea Advanced Institute of Science and Technology (KAIST)
February 1, 1997 - February 1, 1997
Developed motion control systems providing key-frame animation, inverse kinematics, human body control, and script-based motion control on SGI IRIS systems using OpenGL and Open Inventor; implemented solid/surface modeling systems providing object set operations on X-windows systems.
System Administrator at Korea Advanced Institute of Science and Technology (KAIST)
February 1, 1995 - February 1, 1995
Administrated computer systems including SUN: Solaris (Unix), HP: System V (Unix), and SGI IRIS: SGI IRIX (Unix) for the computer science department.

Education

Ph.D. at Korea Advanced Institute of Science and Technology (KAIST)
March 1, 1994 - February 1, 1999
M.S. at Korea Advanced Institute of Science and Technology (KAIST)
March 1, 1992 - February 1, 1994
B.S. at Korea Advanced Institute of Science and Technology (KAIST)
March 1, 1988 - February 1, 1992

Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment