Hi, I’m Robert Hubbard, a Senior Compositor and Generative AI Specialist based in Santa Monica. I bring over two decades of experience delivering high-end visual effects for feature films and television, often leading teams as a VFX supervisor and integrating generative AI workflows to push creative boundaries. I thrive in fast-paced environments where storytelling and technical excellence must harmonize on every shot. My career traverses top studios and projects—from giants like Giant Pixel and Ntropic to Rodeo FX and Method Studios—where I’ve honed a pipeline-first approach using Flame and Nuke. I’m passionate about solving complex visual challenges, mentoring artists, and expanding the frontier of VFX with AI-assisted techniques to deliver polished, on-brief results.

Robert Hubbard

Hi, I’m Robert Hubbard, a Senior Compositor and Generative AI Specialist based in Santa Monica. I bring over two decades of experience delivering high-end visual effects for feature films and television, often leading teams as a VFX supervisor and integrating generative AI workflows to push creative boundaries. I thrive in fast-paced environments where storytelling and technical excellence must harmonize on every shot. My career traverses top studios and projects—from giants like Giant Pixel and Ntropic to Rodeo FX and Method Studios—where I’ve honed a pipeline-first approach using Flame and Nuke. I’m passionate about solving complex visual challenges, mentoring artists, and expanding the frontier of VFX with AI-assisted techniques to deliver polished, on-brief results.

Available to hire

Hi, I’m Robert Hubbard, a Senior Compositor and Generative AI Specialist based in Santa Monica. I bring over two decades of experience delivering high-end visual effects for feature films and television, often leading teams as a VFX supervisor and integrating generative AI workflows to push creative boundaries. I thrive in fast-paced environments where storytelling and technical excellence must harmonize on every shot.

My career traverses top studios and projects—from giants like Giant Pixel and Ntropic to Rodeo FX and Method Studios—where I’ve honed a pipeline-first approach using Flame and Nuke. I’m passionate about solving complex visual challenges, mentoring artists, and expanding the frontier of VFX with AI-assisted techniques to deliver polished, on-brief results.

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Language

English
Fluent

Work Experience

Senior Compositor/VFX Supervisor/Generative AI Specialist at Giant Pixel, Inc.
January 1, 2015 - November 9, 2025
Lead senior compositor and VFX supervisor with a focus on generative AI integration across multiple projects, overseeing shot pipelines, creative problem solving, and client communication.
Flame / Nuke at Logan.tv
June 1, 2024 - June 1, 2024
Flame and Nuke artist providing high-end compositing, look development, and shot work across projects in the Greater Los Angeles area.
2d Lead at Imaginary Forces
September 1, 2022 - September 1, 2022
Lead 2D compositor/finisher on broadcast and feature projects, coordinating shot work and mentoring junior artists.
Flame / Nuke at FELLOW LA
September 1, 2016 - September 1, 2016
Flame and Nuke artist delivering professional VFX work for various projects, including client-facing revisions and delivery.
Flame Artist at The mission
September 1, 2016 - September 1, 2016
Flame artist providing high-end compositing and look development work for projects in Venice, CA.
Nuke Compositor at WoodShop Studios Inc
August 1, 2016 - August 1, 2016
Nuke compositor delivering shot-level compositing and integration with 3D elements.
Nuke Compositor at Rodeo FX
June 1, 2016 - June 1, 2016
Nuke compositor delivering high-quality shots for feature productions, contributing to look development and roto/paint work.
Flame/Nuke Artist at Montreal (Game of Thrones; The Space Between Us; The Shack; Black Sails)
August 1, 2015 - August 1, 2015
Flame/Nuke artist contributing to multiple high-profile projects during a Montreal engagement.
Nuke Compositor at Method Studios
January 1, 2015 - January 1, 2015
Nuke compositor contributing to feature productions such as The Last Witch Hunter.
Nuke Compositor at Laundry!
January 1, 2015 - January 1, 2015
Nuke compositor on high-profile projects requiring robust compositing and integration.
Nuke Compositor at Honda
January 1, 2015 - January 1, 2015
Nuke compositor on Honda campaigns and related 3D/2D integration tasks.
Flame Artist at jumP Editorial
January 1, 2015 - January 1, 2015
Flame artist delivering editorial-grade compositing and effects work.
Flame Artist at Honda
January 1, 2015 - January 1, 2015
Flame artist contributing to Honda campaigns.
Flame Artist at Brewster Parsons
January 1, 2015 - January 1, 2015
Flame artist providing high-end visual effects work.
Flame Artist at Shipping + Handling
January 1, 2015 - January 1, 2015
Flame artist performing compositing and effects work for Venice-based projects.
VFX Supervisor / Flame Artist / CG Supervisor at Ntropic
January 1, 2015 - January 1, 2015
VFX supervisor and CG supervision on numerous projects, overseeing shot pipelines and quality control.
Nuke Compositor at Beau Studio
January 1, 2015 - January 1, 2015
Nuke compositor delivering high-quality shots across multiple projects.
Flame Artist / Effects Artist at Hydraulx
January 1, 2010 - January 1, 2010
Flame and effects artist contributing to feature work.
CG Supervisor at Ntropic
January 1, 2007 - January 1, 2007
CG supervisor overseeing technical direction and shot quality.
CG Artist / Compositor at Motiv Films / Blissium
January 1, 2007 - January 1, 2007
CG artist and compositor on multiple projects in Santa Monica.
Effects Artist / Compositor at Entity FX
January 1, 2005 - January 1, 2005
Effects artist and compositor on various campaigns.
VFX Supervisor / CG Artist / Composer at Barbed Wire FX
January 1, 2005 - January 1, 2005
VFX supervisor with hands-on CG and compositing duties.
VFX Supervisor at Zoic Studios
January 1, 2003 - January 1, 2003
VFX supervisor overseeing shot production and supervision.
Supervisor / CG Supervisor at Radium
January 1, 2002 - January 1, 2002
VFX supervisor and CG supervision for multiple campaigns.
Lead CG Artist / Compositor at Riot
January 1, 2000 - January 1, 2000
Lead CG artist and compositor on early projects.
CG Artist / Compositor at Pacific Ocean Post (POP)
January 1, 1999 - January 1, 1999
CG artist and compositor on multiple projects.
CG Artist / Art Director at Manhattan Center Studios
January 1, 1996 - January 1, 1996
CG artist and art director for a range of projects.

Education

Bachelor of Science (B.S.), Computer Graphics at Skidmore College
January 11, 2030 - November 9, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment