Hi, I’m Cameron Sample, a creative and detail-oriented 3D artist focused on high-quality props and environments for game development. I’m proficient in modeling, unwrapping, and texturing for Unreal Engine using Blender, Maya, Substance Painter, and related tools, and I enjoy collaborating with concept artists and designers to bring ideas to life.
Based in Bowie, Maryland, I’ve built modular environments in Blender and Unreal Engine, created production-ready assets with clean topology and optimized UVs, and delivered consistent textures and materials across projects. I’m a strong communicator and team player, ready to contribute to exciting game development teams.
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