Hi, I’m Cameron Sample, a creative and detail-oriented 3D artist focused on high-quality props and environments for game development. I’m proficient in modeling, unwrapping, and texturing for Unreal Engine using Blender, Maya, Substance Painter, and related tools, and I enjoy collaborating with concept artists and designers to bring ideas to life. Based in Bowie, Maryland, I’ve built modular environments in Blender and Unreal Engine, created production-ready assets with clean topology and optimized UVs, and delivered consistent textures and materials across projects. I’m a strong communicator and team player, ready to contribute to exciting game development teams.

Cameron Sample

Hi, I’m Cameron Sample, a creative and detail-oriented 3D artist focused on high-quality props and environments for game development. I’m proficient in modeling, unwrapping, and texturing for Unreal Engine using Blender, Maya, Substance Painter, and related tools, and I enjoy collaborating with concept artists and designers to bring ideas to life. Based in Bowie, Maryland, I’ve built modular environments in Blender and Unreal Engine, created production-ready assets with clean topology and optimized UVs, and delivered consistent textures and materials across projects. I’m a strong communicator and team player, ready to contribute to exciting game development teams.

Available to hire

Hi, I’m Cameron Sample, a creative and detail-oriented 3D artist focused on high-quality props and environments for game development. I’m proficient in modeling, unwrapping, and texturing for Unreal Engine using Blender, Maya, Substance Painter, and related tools, and I enjoy collaborating with concept artists and designers to bring ideas to life.

Based in Bowie, Maryland, I’ve built modular environments in Blender and Unreal Engine, created production-ready assets with clean topology and optimized UVs, and delivered consistent textures and materials across projects. I’m a strong communicator and team player, ready to contribute to exciting game development teams.

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Language

English
Fluent

Work Experience

Freelance 3D Environment Artist at Freelance
June 1, 2021 - November 10, 2025
Modular environment design in Blender and Unreal Engine; low-poly asset creation with clean topology and efficient UVs; texture and material work using hand-painted and PBR textures; production-ready delivery following engine pipeline standards for naming, scale, and export settings.
Commissary Support Clerk at Defense Commissary Agency (DECA)
September 1, 2019 - November 10, 2025
Inventory management to reduce stockouts; data entry and accuracy for pricing and shelf labeling; documentation and compliance to ensure audit readiness; team coordination to resolve inventory and pricing issues promptly.

Education

Bachelor of Science in Information Technology at University of Baltimore
January 11, 2030 - November 10, 2025
Associate’s Degree in Game Art & Design at Anne Arundel Community College
January 11, 2030 - November 10, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet