I'm Josh Goodrich, a Senior Motion Designer specializing in animation systems and visual narratives. I craft intuitive, user-focused motion that makes complex interactions feel effortless, collaborating with brands like Apple and Google. I'm proficient in After Effects, Photoshop, and Illustrator, and I thrive in cross-functional teams to push creative boundaries across digital platforms.

Josh Goodrich

I'm Josh Goodrich, a Senior Motion Designer specializing in animation systems and visual narratives. I craft intuitive, user-focused motion that makes complex interactions feel effortless, collaborating with brands like Apple and Google. I'm proficient in After Effects, Photoshop, and Illustrator, and I thrive in cross-functional teams to push creative boundaries across digital platforms.

Available to hire

I’m Josh Goodrich, a Senior Motion Designer specializing in animation systems and visual narratives. I craft intuitive, user-focused motion that makes complex interactions feel effortless, collaborating with brands like Apple and Google.

I’m proficient in After Effects, Photoshop, and Illustrator, and I thrive in cross-functional teams to push creative boundaries across digital platforms.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Contractor / Motion Graphics Designer at Apple Marcom
January 1, 2015 - November 11, 2025
partnered with UX, design, and engineering teams to define motion behavior, transitions, and interaction patterns across Apple software and digital experiences. Created UI motion prototypes and product demos to visualize interaction flows and enhance clarity within Apple’s ecosystem. Applied classic animation principles to build motion systems that feel intuitive, tactile, and human-centered. Also created large-scale motion content for Keynotes, Retail Bay Displays (Arcade, Watch, iPhone), Video Walls, UI Animations, How-To Videos, On-Counter Displays, and Web Promos; collaborated globally on design localization to ensure consistent visual experiences across regions.
Freelance Director / Motion Designer at Self-Employed (Freelance)
January 1, 2015 - January 1, 2015
Collaborated with studios including Design I/O, NBC, Hornet Inc., Thornberg and Forester, Mixtape Club, Slanted Studios, Loyal Kaspar, Psyop, Houses in Motion, Block and Tackle. Brands including Apple, Salesforce, Google, San Jose Tech Interactive Museum, New York Hall of Science, Franklin Park Conservatory and Botanical Gardens, TELUS World of Science, Salesforce, Coke, ESPN, Sony. Delivered cohesive systems and handoffs; optimized for multi-format outputs and rapid iteration.
Director at Hornet Inc.
January 1, 2012 - January 1, 2012
Led teams from concept through delivery on branded films, commercials, and digital content. Owned storyboards, animation, typography, and compositing with emphasis on storytelling, pacing, and tone. Clients: Google, Intel, National Geographic, UNICEF, Twix, Colgate.
Contractor / Motion Graphics Designer at Apple
January 1, 2015 - Present
Contractor role within Apple Marcom (Sunnyvale, CA). Partnered with UX, design, and engineering teams to define motion behavior, transitions, and interaction patterns across Apple software and digital experiences. Created UI motion prototypes and product demos to visualize interaction flows and enhance clarity within Apple’s ecosystem. Applied classic animation principles to build motion systems that feel intuitive, tactile, and human-centered. Produced large-scale motion content for Keynotes, Retail Bay Displays, Video Walls, UI animations, How-To videos, on-counter displays, and promos; collaborated globally on localization to ensure consistent experiences across regions.
Independent / Freelance Director / Motion Designer at Independent / Freelance
January 1, 2012 - January 1, 2015
Independent / Freelance Director / Motion Designer (New York, NY). Collaborated with studios including Design I/O, NBC, Hornet Inc., Thornberg and Forester, Mixtape Club, Slanted Studios, Loyal Kaspar, Psyop, Houses in Motion, Block and Tackle. Worked with brands including Apple, Salesforce, Google, San Jose Tech Interactive Museum, New York Hall of Science, Franklin Park Conservatory and Botanical Gardens, TELUS World of Science, Salesforce, Coke, ESPN, Sony. Delivered cohesive systems and handoffs; optimized for multi-format outputs and rapid iteration.
Director at Hornet Inc.
January 1, 2008 - January 1, 2012
Director at Hornet Inc. (New York, NY). Led teams from concept through delivery on branded films, commercials, and digital content. Owned storyboards, animation, typography, and compositing with emphasis on storytelling, pacing, and tone. Clients included Google, Intel, National Geographic, UNICEF, Twix, and Colgate.

Education

BFA at Savannah College of Art and Design
January 11, 2030 - November 11, 2025
BFA at Savannah College of Art and Design
January 11, 2030 - December 15, 2025

Qualifications

Emmy Nomination for Universal Kids 'I Am the New: History' (Lead Designer/Animator)
January 1, 2017 - December 15, 2025
Annecy Nomination — Dentyne Ice 'Blog Smog' (Director)
January 1, 2014 - December 15, 2025
Cannes Film Festival Official Selection — Ronald McDonald House Charities (Director)
January 1, 2008 - December 15, 2025
Clio Bronze — Universal Kids 'I Am the New: History' (Lead Designer/Animator)
January 1, 2017 - December 15, 2025
Promax Gold
January 11, 2030 - December 15, 2025

Industry Experience

Software & Internet, Media & Entertainment, Professional Services, Retail