I'm Amber Wilson, a Senior Freelance Visual Effects Compositor specializing in Nuke and Flame. I began my training in 1994 at MPC in London and spent the next decade shaping my craft in the TV and film industry across London and New York before returning to New Zealand in 2009 to focus on long-form work and remote collaboration. Over the years I've contributed to major titles and campaigns for Ubisoft, Enigma, OrbVFX, Mind & Machine, Sparke Films, and many others, working closely with directors, DOPs, and art directors. I'm comfortable with on-set supervision, remote pipelines, and delivering high-quality compositing for long-form content.

Amber Wilson

I'm Amber Wilson, a Senior Freelance Visual Effects Compositor specializing in Nuke and Flame. I began my training in 1994 at MPC in London and spent the next decade shaping my craft in the TV and film industry across London and New York before returning to New Zealand in 2009 to focus on long-form work and remote collaboration. Over the years I've contributed to major titles and campaigns for Ubisoft, Enigma, OrbVFX, Mind & Machine, Sparke Films, and many others, working closely with directors, DOPs, and art directors. I'm comfortable with on-set supervision, remote pipelines, and delivering high-quality compositing for long-form content.

Available to hire

I’m Amber Wilson, a Senior Freelance Visual Effects Compositor specializing in Nuke and Flame. I began my training in 1994 at MPC in London and spent the next decade shaping my craft in the TV and film industry across London and New York before returning to New Zealand in 2009 to focus on long-form work and remote collaboration.

Over the years I’ve contributed to major titles and campaigns for Ubisoft, Enigma, OrbVFX, Mind & Machine, Sparke Films, and many others, working closely with directors, DOPs, and art directors. I’m comfortable with on-set supervision, remote pipelines, and delivering high-quality compositing for long-form content.

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Language

English
Fluent

Work Experience

Junior Flame Artist at MPC
January 1, 1998 - January 1, 1998
Flame artist on multiple projects, performing compositing tasks and assisting with look development.
Inferno Artist at V2
January 1, 2003 - January 1, 2003
Inferno Artist on high-profile campaigns including Jaguar, BMW, Coke, PBS and Samsung 2.
Senior Inferno Artist at Guava Studios
January 1, 2009 - January 1, 2009
Senior Inferno/Flame Artist; worked on Nokia, Goodyear, Amex, Capital One, Pods, Visa, Nextel.
Inferno/Flame Artist at Digipost
January 1, 2013 - January 1, 2013
Flame/compositing work on Spartacus and other TVCs; Auckland, NZ and New York-based assignments.
Inferno/Flame Artist at Legion Studios
January 1, 2014 - January 1, 2014
Projects included Stephanie, Insidious 3, Stretch, Amityville, Scandal.
VFX Artist at Ubisoft (Montpellier)
January 1, 2018 - January 1, 2018
Contributed to Assassin's Creed Odyssey and Target campaigns from Ubisoft Montpellier, FR.
VFX Artist / Remote Compositor at RSP
January 1, 2023 - January 1, 2023
Remote compositing for Elvis, Thor: Love and Thunder; Champion, KBC, AKA; Raised by Wolves; Joika; Mind & Machine; and other projects across Melbourne, Sydney, Auckland and LA.
Senior Remote Compositor at Sparke Films
January 1, 2023 - November 11, 2025
Remote compositor on projects such as Primitive War, Spartacus, Megan 2, Dark City Cleaner, Red, Helix, Berlin, and related campaigns; Auckland-based with global collaborations.
VFX Artist at OrbVFX
December 31, 2014 - December 31, 2014
Post/FX contributions for The Osiris Child at OrbVFX, Sydney.

Education

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Qualifications

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Industry Experience

Media & Entertainment, Software & Internet