Hi, I’m Artyom Metelyov, a passionate game designer based in Valencia, Spain, and I’m open to relocation. I bring over 8 years of professional experience crafting games on Unreal Engine for PC, consoles, and VR, with a focus on FPS and management genres. I specialise in Technical Design and UI Implementation, with additional skills in Level Design and Quest Design. I’m comfortable with any work model and team size, and I’ve gained project management, mentoring, video editing, and UX iteration skills through my side projects. I’m driven by a love of storytelling, clever systems, and polished player experiences. I enjoy collaborating across disciplines to ship engaging games, and I’m always looking for opportunities to learn and adapt as technology and player expectations evolve.

Artyom Metelyov

Hi, I’m Artyom Metelyov, a passionate game designer based in Valencia, Spain, and I’m open to relocation. I bring over 8 years of professional experience crafting games on Unreal Engine for PC, consoles, and VR, with a focus on FPS and management genres. I specialise in Technical Design and UI Implementation, with additional skills in Level Design and Quest Design. I’m comfortable with any work model and team size, and I’ve gained project management, mentoring, video editing, and UX iteration skills through my side projects. I’m driven by a love of storytelling, clever systems, and polished player experiences. I enjoy collaborating across disciplines to ship engaging games, and I’m always looking for opportunities to learn and adapt as technology and player expectations evolve.

Available to hire

Hi, I’m Artyom Metelyov, a passionate game designer based in Valencia, Spain, and I’m open to relocation. I bring over 8 years of professional experience crafting games on Unreal Engine for PC, consoles, and VR, with a focus on FPS and management genres. I specialise in Technical Design and UI Implementation, with additional skills in Level Design and Quest Design. I’m comfortable with any work model and team size, and I’ve gained project management, mentoring, video editing, and UX iteration skills through my side projects.

I’m driven by a love of storytelling, clever systems, and polished player experiences. I enjoy collaborating across disciplines to ship engaging games, and I’m always looking for opportunities to learn and adapt as technology and player expectations evolve.

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Language

Ukrainian
Fluent
English
Advanced

Work Experience

Technical Designer (Lecturer) at robot_dreams
June 1, 2025 - October 1, 2025
Created a Technical Design course and mentored a group of 20+ people; the course covered the game development cycle with a project prototype as final coursework.
Volunteer Mentor at Teach 4 Ukraine
January 1, 2025 - April 1, 2025
Helped five seventh-grade students affected by war to gain knowledge of ICT subjects; unpaid activity that provided moral support and mentoring experience.
Technical UI Designer at GunZilla Games
January 1, 2025 - July 1, 2025
Implemented new UI designs into the game; enhanced product productivity by reworking and optimizing UI systems on Blueprints; collaborated closely with the UI/UX department to improve user experience.
Game Designer at Fallout Shelter Reference (Management / Simulator Project)
September 1, 2023 - Present
Led design for a management/simulator game, focusing on gameplay systems, level flow, and UI integration; collaborated with cross-functional teams to deliver a cohesive VR/PC experience; prototyped core loops and iterated based on feedback.
Technical Designer at Reburn (ex 4A Ukraine)
June 1, 2021 - August 1, 2024
Created game systems on Blueprints for Level and Scene design departments; implemented UI designs; improved productivity by optimizing Blueprint-based systems; coordinated feature development with other departments; provided feedback on builds.
Game Designer at VG Entertainment
November 1, 2020 - August 1, 2022
Tycoon Prototype – a police-themed project developed in HTML → UE4; defined game vision, built development roadmap, formed a small team, presented pitches and prototypes to publishers; designed game systems and a city map used as a single game level.
Quest Designer at VG Entertainment, Kyiv Ukraine
February 1, 2020 - May 1, 2021
Created game systems on Blueprints for Level and Scene design departments; implemented UI designs into the game; enhanced game productivity by optimizing game systems on Blueprints; curated features in collaboration with other departments.
Game Designer at VG Entertainment
January 1, 2020 - August 1, 2020
Brainstormed game visions and design missions for Forest Realms; implemented UI designs; improved game productivity by optimizing blueprints; coordinated features development with other departments.
Game Designer at Miro Win
August 1, 2017 - February 1, 2020
Directed game visions and narrative decisions; delivered VR experiences as a solo designer; created comfortable game levels and enemy encounters for VR; coordinated VR project release on PSN.

Education

Bachelor at National Technical University of Ukraine 'Igor Sikorsky Kyiv Polytechnic Institute'
September 1, 2012 - June 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment