Hi there! I’m Satyadatt, a 3D Artist based in Jersey City with over four years of experience delivering modeling, texturing, lighting, and environment assets for film, games, and VR/AR projects. I’m proficient with industry-standard tools like Maya, ZBrush, Blender, Substance Painter, 3ds Max, and Photoshop, and I take pride in delivering high-quality assets that exceed client expectations. Passionate about cinematic storytelling, I craft previsualizations and VFX assets to enhance immersion. I’ve developed VR/AR assets for medical training and gaming with performance optimization in mind, and I recently completed a Master’s in Video Game Concentration to deepen my skills in interactive media and immersive design.

Nanganuri Satyadatt

Hi there! I’m Satyadatt, a 3D Artist based in Jersey City with over four years of experience delivering modeling, texturing, lighting, and environment assets for film, games, and VR/AR projects. I’m proficient with industry-standard tools like Maya, ZBrush, Blender, Substance Painter, 3ds Max, and Photoshop, and I take pride in delivering high-quality assets that exceed client expectations. Passionate about cinematic storytelling, I craft previsualizations and VFX assets to enhance immersion. I’ve developed VR/AR assets for medical training and gaming with performance optimization in mind, and I recently completed a Master’s in Video Game Concentration to deepen my skills in interactive media and immersive design.

Available to hire

Hi there! I’m Satyadatt, a 3D Artist based in Jersey City with over four years of experience delivering modeling, texturing, lighting, and environment assets for film, games, and VR/AR projects. I’m proficient with industry-standard tools like Maya, ZBrush, Blender, Substance Painter, 3ds Max, and Photoshop, and I take pride in delivering high-quality assets that exceed client expectations.

Passionate about cinematic storytelling, I craft previsualizations and VFX assets to enhance immersion. I’ve developed VR/AR assets for medical training and gaming with performance optimization in mind, and I recently completed a Master’s in Video Game Concentration to deepen my skills in interactive media and immersive design.

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Work Experience

Interactive Media Designer at Cloumac IT Solutions
December 1, 2024 - December 1, 2024
Designed and developed interactive 3D environments and media for various applications during the final semester of the master’s program. Contributed to the creation of VR experiences, enhancing immersion and engagement for end-users. Collaborated with a multidisciplinary team to optimize assets for interactive media projects. Delivered creative solutions for client projects, balancing innovation with functionality.
3D Artist at Mixed Reality Technologies Pvt. Ltd
December 1, 2022 - December 1, 2022
Designed high-quality 3D assets and environments for VR and AR applications in the medical and gaming sectors. Created detailed textures and realistic lighting setups to enhance immersive experiences. Worked closely with cross-functional teams to meet project timelines and visual standards. Developed VR training simulations, ensuring precise representation of complex equipment. Optimized 3D assets for performance across various platforms.
3D Artist at Projectpebble Studios Pvt. Ltd
March 1, 2020 - March 1, 2020
Modeled and textured assets for feature films, ensuring alignment with creative direction. Contributed to the creation of 3D VFX assets for high-budget film sequences. Delivered previsualizations that enhanced storytelling and scene planning for directors. Worked collaboratively with animators and compositors to maintain visual consistency. Developed modular assets to streamline the production pipeline for multiple projects.
3D Artist at Milliput Pvt. Ltd.
January 1, 2019 - January 1, 2019
Created 3D models and textures for medical equipment and product visualization projects. Delivered assets with precise details and realistic materials to meet client expectations. Collaborated with designers to refine the look and feel of visualizations. Focused on creating low-poly assets optimized for interactive applications. Ensured efficient asset delivery within tight project deadlines.

Education

Master of Arts in Video Game Concentration at Fairleigh Dickinson University, New Jersey
January 11, 2030 - December 1, 2024
Bachelor of Multimedia Specialization MTL ( Modeling, Texturing & Lighting) at International Academy of Computer Graphics, India
January 11, 2030 - May 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Healthcare, Education, Real Estate & Construction, Manufacturing