I'm a multidisciplinary 3D artist and game developer with over a decade of industry experience. I specialize in 3D modeling, texturing, lighting, and shader work for architectural visualization, games, and indie projects, using 3D Studio Max, Blender, Unreal Engine 4, and Corona when applicable. I enjoy crafting efficient, visually compelling assets that perform well in real-time environments and telling stories through immersive visuals. I've led small teams on indie titles and collaborated with studios across Brazil and Europe, building art pipelines, managing scope, and delivering assets from concept to polish. I value collaboration, practical problem solving, and continuous learning to bring creative ideas to life.

Cebes De Martin Junior

I'm a multidisciplinary 3D artist and game developer with over a decade of industry experience. I specialize in 3D modeling, texturing, lighting, and shader work for architectural visualization, games, and indie projects, using 3D Studio Max, Blender, Unreal Engine 4, and Corona when applicable. I enjoy crafting efficient, visually compelling assets that perform well in real-time environments and telling stories through immersive visuals. I've led small teams on indie titles and collaborated with studios across Brazil and Europe, building art pipelines, managing scope, and delivering assets from concept to polish. I value collaboration, practical problem solving, and continuous learning to bring creative ideas to life.

Available to hire

I’m a multidisciplinary 3D artist and game developer with over a decade of industry experience. I specialize in 3D modeling, texturing, lighting, and shader work for architectural visualization, games, and indie projects, using 3D Studio Max, Blender, Unreal Engine 4, and Corona when applicable. I enjoy crafting efficient, visually compelling assets that perform well in real-time environments and telling stories through immersive visuals.

I’ve led small teams on indie titles and collaborated with studios across Brazil and Europe, building art pipelines, managing scope, and delivering assets from concept to polish. I value collaboration, practical problem solving, and continuous learning to bring creative ideas to life.

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Language

Portuguese
Fluent
Spanish; Castilian
Advanced
English
Advanced

Work Experience

3D Artist - Senior at ZOAN Oy
May 31, 2021 - May 31, 2021
Created 3D models using 3D Studio Max and Vray for archviz; developed materials and lighting in Unreal Engine 4 and Blender for photorealistic real estate scenes; modeled and textured elements optimized for real-time performance; utilized Blender for modeling and contributed to scene composition and video assets as directed by the art director; produced tileable textures and shader work in UE4; also worked on archviz projects with Corona and Vray.
Indie Game Developer - Game Designer at Studio CB
July 1, 2020 - November 21, 2025
Small two-person team developing a PC game; responsible for art, management, gameplay functionality, and all technical solutions to achieve an optimized PC game.
Indie Game Developer - 3D Modeler at Vira-lata Caramelo Studio
August 1, 2019 - November 21, 2025
Character models and textures, including character animations; part of a small studio team working on an endless runner/project for mobile platforms.
Level Designer at IM Designs
November 30, 2022 - November 30, 2022
Level design responsibilities including layout, player flow, and environmental storytelling; collaboration with art and design teams to deliver engaging gameplay spaces.
Level Designer at Kubus 4D
November 1, 2022 - November 21, 2025
Level design tasks for projects within Kubus 4D; involvement in world-building and gameplay layout.
3D Generalist at Arte Digital
October 31, 2015 - October 31, 2015
3D generalist duties including modeling, texturing, lighting, and scene setup for a variety of projects within Arte Digital.
3D Generalist at Freelancer
January 31, 2019 - January 31, 2019
Freelance 3D generalist work across client projects, delivering 3D assets, textures, and related visuals.

Education

Architecture and Urbanism (Bachelor) at Pontifícia Universidade Católica de Minas Gerais - campus Poços de Caldas
January 1, 1998 - December 31, 2004
Postgraduate: Creative Processes in Word and Image at Pontifícia Universidade Católica de Minas Gerais
January 1, 2006 - December 31, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education, Real Estate & Construction