I’m a multidisciplinary 3D artist and game developer with over a decade of industry experience. I specialize in 3D modeling, texturing, lighting, and shader work for architectural visualization, games, and indie projects, using 3D Studio Max, Blender, Unreal Engine 4, and Corona when applicable. I enjoy crafting efficient, visually compelling assets that perform well in real-time environments and telling stories through immersive visuals.
I’ve led small teams on indie titles and collaborated with studios across Brazil and Europe, building art pipelines, managing scope, and delivering assets from concept to polish. I value collaboration, practical problem solving, and continuous learning to bring creative ideas to life.
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