I am an AR/VR Architect with over 25 years of experience designing, developing, and delivering immersive virtual environments. I create transformative gaming, education, and training experiences that motivate people to learn through exploration, demonstration, and real-world experiences. I am proficient in 3D modeling, content creation, and training & simulation tools, and I am passionate about immersive experiences, AI, AR/VR, simulations, and game-based experiences. Building engaging, accessible experiences that combine technology with learning is at the core of my practice.

Deigratia Avery Daniels

I am an AR/VR Architect with over 25 years of experience designing, developing, and delivering immersive virtual environments. I create transformative gaming, education, and training experiences that motivate people to learn through exploration, demonstration, and real-world experiences. I am proficient in 3D modeling, content creation, and training & simulation tools, and I am passionate about immersive experiences, AI, AR/VR, simulations, and game-based experiences. Building engaging, accessible experiences that combine technology with learning is at the core of my practice.

Available to hire

I am an AR/VR Architect with over 25 years of experience designing, developing, and delivering immersive virtual environments. I create transformative gaming, education, and training experiences that motivate people to learn through exploration, demonstration, and real-world experiences.

I am proficient in 3D modeling, content creation, and training & simulation tools, and I am passionate about immersive experiences, AI, AR/VR, simulations, and game-based experiences. Building engaging, accessible experiences that combine technology with learning is at the core of my practice.

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Work Experience

VR & AR Software Architect / UX Designer / 3D Modeler at Mitsubishi Trane Electric US
February 1, 2024 - February 1, 2024
Collaborated with cross-functional teams to create storyboards, wireframes, 2D/3D prototypes and experience flows to communicate design concepts. Verified design concepts via prototypes, conducted user feedback sessions, and iterated based on pilot tests. Built 3D model pipelines converting BIM models to VR/AR assets; integrated tools such as Autodesk FBX, Blender, and Creo for 3D development. Designed UI/UX for VR experiences using JavaScript, Adobe XD, and PTC Vuforia Studio; served as technical expert across VR/AR projects and documented development processes.
AR/VR Architect / UX Designer / Game Developer / 3D Modeler at Futurus LLC
February 1, 2020 - February 1, 2020
Led cross-functional teams to design and develop a next-generation AR Training Simulation, leveraging Unity, C#, PTC Vuforia Studio, AR Core, AR Kit, and Xamarin. Created visualization artifacts (storyboards, use-cases, sequence diagrams) to guide narrative frameworks and progression. Provided technical leadership for modular AR/VR hardware and systems, delivering a rapid prototype AR cross-platform application (e.g., JLG AR) and establishing a CAD-to-VR/AR 3D model pipeline. Integrated ML/AI components into training simulations and used VR/AR platforms for meetings, tech talks, and conferences.
Configuration Manager / Systems Engineer at Panasonic (Apex Systems)
March 1, 2018 - March 1, 2018
Converted performance specifications into system architecture and requirements using IBM DOORS and RTC for traceability. Developed and managed RTM, improved requirements creation methods, and shortened processing time by 60% through enhanced procedures. Automated performance reporting by integrating RTC with Excel, transforming raw data into visual representations for leadership review. Defined VR/AR technical processes including requirements, system architecture, verification/validation, and end-user training.
AR & VR Architect / 3D Modeler / Systems Engineer at Lockheed Martin
July 1, 2016 - July 1, 2016
Designed and delivered AR/VR toolkits and real-time rendering engines (SAGE, NxView, Compu-Scene SE/View, DRLMS, Medallion Visual Display System) and led the development of 60+ high-fidelity VR/AR training solutions. Conducted 300+ system analyses and over 80 VR/AR design reviews, ensuring alignment with objectives. Created reconfigurable VR/AR training solutions (AGTS, MFTA, VCCT) and collaborated across UI/UX disciplines. Led the development of 12 virtual environments covering 1000+ square miles each, tracked 8100+ software bugs, and produced 1400+ Acceptance Test Procedures.
VR & AR Architect / 3D Modeler / Immersive Experience Designer at Translucent Reflections Design Labs LLC (Self)
August 1, 2015 - November 14, 2025
Inventor and developer of “The Black Man Simulator,” a prototype VR experience using Oculus Rift DK2 and Unreal Engine 4 to foster human empathy and safe learning environments for local community engagement. The project was featured in Kantar’s US Energy: Experiences 2020 Report for delivering deeper, more powerful experiences. Designed and developed the world’s first Augmented Reality Performance Stage that enabled audience and performers to interact in a futuristic holographic setting. Spearheaded a MODA-summer curriculum introducing AR/VR, projection mapping, 3D printing, and wearable tech camps. Developed 3D characters and assets for a short film titled “Playing the Odds” using Daz 3D, Unreal Engine, Maya, Reallusion Character Creator 3, and Blender.

Education

B.S. Industrial Engineering at Florida A&M University
January 11, 2030 - January 1, 1999
M.S. AR/VR, Game Development, and Training Systems Design at University of Central Florida
January 11, 2030 - January 1, 2001
Engineering Leadership Development Program at Lockheed Martin
January 11, 2030 - January 1, 2004
Project Management Professional (PMP) Courses at Program Management Institute
January 11, 2030 - January 1, 2012

Qualifications

Project Management Professional (PMP) Courses
January 11, 2030 - January 1, 2012

Industry Experience

Gaming, Education, Media & Entertainment, Manufacturing, Software & Internet