I'm Arun Teja Varma, a versatile 3D Generalist and Unreal Engine artist with four years of hands-on experience in character animation, technical art, and 3D asset creation. I thrive on solving visual and technical challenges and enjoy collaborating with art and programming teams to deliver polished work for games and cinematics. I'm comfortable driving pipelines, rigging, lighting, and performance optimization for both cinematic and gameplay contexts.\n\nI mainly work with Blender, Maya, and Unreal Engine, and I continually learn new tools and techniques to stay ahead. I also enjoy mentoring junior artists and sharing best practices to keep projects on time and visually compelling.

Arun Teja Varma

I'm Arun Teja Varma, a versatile 3D Generalist and Unreal Engine artist with four years of hands-on experience in character animation, technical art, and 3D asset creation. I thrive on solving visual and technical challenges and enjoy collaborating with art and programming teams to deliver polished work for games and cinematics. I'm comfortable driving pipelines, rigging, lighting, and performance optimization for both cinematic and gameplay contexts.\n\nI mainly work with Blender, Maya, and Unreal Engine, and I continually learn new tools and techniques to stay ahead. I also enjoy mentoring junior artists and sharing best practices to keep projects on time and visually compelling.

Available to hire

I’m Arun Teja Varma, a versatile 3D Generalist and Unreal Engine artist with four years of hands-on experience in character animation, technical art, and 3D asset creation. I thrive on solving visual and technical challenges and enjoy collaborating with art and programming teams to deliver polished work for games and cinematics. I’m comfortable driving pipelines, rigging, lighting, and performance optimization for both cinematic and gameplay contexts.\n\nI mainly work with Blender, Maya, and Unreal Engine, and I continually learn new tools and techniques to stay ahead. I also enjoy mentoring junior artists and sharing best practices to keep projects on time and visually compelling.

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Language

English
Fluent

Work Experience

3D Animator, Game Artist at 5th Ocean Games
February 20, 2023 - November 16, 2025
Work as a 3D animator & game artist for action-based strategy games. Designed and delivered high-quality animations, and contributed to pipelines and asset creation. Published work at IGDC 2023, IGDC 2024 and Tokyo Game Show 2024. Led pipeline improvements, supervised rigging and mocap workflows, and mentored junior artists to adhere to industry standards.
Freelance 3D Artist & Concept Artist at Indie startups (Microline Studios, NSP Studios) – Hyderabad, India
June 20, 2021 - June 20, 2021
Worked as a freelance 3D artist and concept designer for indie game studios, delivering 3D assets, character concepts, and contributing to art pipelines.
3D Animator, Game Artist at Ocean Games
February 1, 2023 - November 16, 2025
Work as a 3D animator and game artist for action-based strategy games. Designed and delivered high-quality animations, optimized character rigs for cinematic and gameplay, integrated motion capture for realism, and mentored junior artists while helping establish an efficient art pipeline. Participated in industry showcases (IGDC 2023/2024) and Tokyo Game Show 2024.
Freelance 3D Artist at Indie Startups (Microline Studios, NSP Studios) - Hyderabad, India
June 20, 2021 - June 20, 2021
Freelance 3D artist and concept artist for indie hyper-casual games, delivering assets, characters, and props with attention to topology, texturing, and performance.

Education

VFX Professional Course at Pixelloid Studio
July 20, 2021 - November 20, 2022

Qualifications

VFX Professional Course (VFX & Animation)
July 20, 2021 - November 20, 2022
VFX Professional Course
July 20, 2021 - November 20, 2022

Industry Experience

Gaming, Media & Entertainment