I'm Umar Bashir, an immersive media artist and 3D designer based in Syracuse, NY. I fuse art, engineering, and storytelling to create VR/AR and real-time 3D experiences that explore cultural memory and speculative futures. With an MFA in Computer Art from Syracuse University, I lead end-to-end pipelines across modeling, sculpting, UVs, PBR texturing, look development, and optimization using Blender, ZBrush, Substance Painter, and Unreal Engine, delivering projects for Meta Quest 3 and beyond. As an educator and art lead, I mentor students and guide teams through character and prop production for real-time and metaverse projects. My work has been shown at Microscope Gallery in NYC and Syracuse University's Warehouse Gallery, and I have led production at NOBORDER.z and FRAG Games.

UMAR BASHIR

I'm Umar Bashir, an immersive media artist and 3D designer based in Syracuse, NY. I fuse art, engineering, and storytelling to create VR/AR and real-time 3D experiences that explore cultural memory and speculative futures. With an MFA in Computer Art from Syracuse University, I lead end-to-end pipelines across modeling, sculpting, UVs, PBR texturing, look development, and optimization using Blender, ZBrush, Substance Painter, and Unreal Engine, delivering projects for Meta Quest 3 and beyond. As an educator and art lead, I mentor students and guide teams through character and prop production for real-time and metaverse projects. My work has been shown at Microscope Gallery in NYC and Syracuse University's Warehouse Gallery, and I have led production at NOBORDER.z and FRAG Games.

Available to hire

I’m Umar Bashir, an immersive media artist and 3D designer based in Syracuse, NY. I fuse art, engineering, and storytelling to create VR/AR and real-time 3D experiences that explore cultural memory and speculative futures. With an MFA in Computer Art from Syracuse University, I lead end-to-end pipelines across modeling, sculpting, UVs, PBR texturing, look development, and optimization using Blender, ZBrush, Substance Painter, and Unreal Engine, delivering projects for Meta Quest 3 and beyond.

As an educator and art lead, I mentor students and guide teams through character and prop production for real-time and metaverse projects. My work has been shown at Microscope Gallery in NYC and Syracuse University’s Warehouse Gallery, and I have led production at NOBORDER.z and FRAG Games.

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Work Experience

Technology Student Support Supervisor at Syracuse University MakerSpace
July 1, 2024 - November 17, 2025
Supervise students in 3D modeling, printing, embroidery, and engraving. Support hands-on projects and manage workflows.
Teaching Assistant at Syracuse University
January 1, 2024 - November 17, 2025
Conduct workshops on digital arts and 3D modeling while guiding students on projects and grading assignments.
Lead Artist at NOBORDERZ
July 1, 2023 - July 1, 2023
Directed a 5-member creative team, producing NFT/metaverse characters and environments specializing in 3D modeling and texturing.
Lead Artist at NOBORDER.z
December 1, 2021 - July 1, 2023
Directed character and prop production from concept to final texture for Xana Metaverse, establishing visual guidelines and leading a team of 5 artists to deliver game-ready assets for real-time experiences; sculpted, retopologized, and textured characters and props in ZBrush, Blender, and Substance Painter; set up pipelines for efficient revisions.
2D/3D Artist at FRAG Games
November 1, 2021 - November 1, 2021
Designed illustrations, splash screens, UI/UX, developed 3D textures and created branding assets.
2D / 3D Artist at FRAG Games
March 1, 2020 - November 1, 2021
Produced character concept art, splash screens, and in-game assets for Life in Willowdale: Farm Adventures (Steam); delivered stylized textures and hero-character look development in Substance Painter and 3D Coat.
2D Artist at B19 Studios
March 1, 2020 - March 1, 2020
Created concept art and illustrations, storyboards and animation assets, marketing visuals, and textures.
2D Artist at Mindstorm Studios
October 1, 2018 - October 1, 2018
Designed game characters and UI, promotional art for app/play stores, collaborating with developers.
2D Artist at Mindstorm Studios
March 1, 2016 - October 1, 2018
Designed character concept art and promotional visuals for mobile titles including Tiny Miners: Clicker Game; integrated UI assets into Unity workflows with developers and supported QA sign-off.

Education

M.F.A. Computer Art at Syracuse University
August 1, 2023 - May 1, 2026
B.F.A. Graphic Design at University of the Punjab
August 1, 2011 - October 1, 2015
M.F.A. at Syracuse University
January 11, 2030 - January 1, 2026
B.F.A. at University of the Punjab
January 11, 2030 - January 1, 2015

Qualifications

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Industry Experience

Education, Gaming, Media & Entertainment, Software & Internet, Professional Services