I’m Umar Bashir, an immersive media artist and 3D designer based in Syracuse, NY. I fuse art, engineering, and storytelling to create VR/AR and real-time 3D experiences that explore cultural memory and speculative futures. With an MFA in Computer Art from Syracuse University, I lead end-to-end pipelines across modeling, sculpting, UVs, PBR texturing, look development, and optimization using Blender, ZBrush, Substance Painter, and Unreal Engine, delivering projects for Meta Quest 3 and beyond.
As an educator and art lead, I mentor students and guide teams through character and prop production for real-time and metaverse projects. My work has been shown at Microscope Gallery in NYC and Syracuse University’s Warehouse Gallery, and I have led production at NOBORDER.z and FRAG Games.
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