I’m Maya, a Senior Visual Designer working at the intersection of AI, visual storytelling, and animation. I focus on using AI-driven workflows to create illustration, motion, branding systems, and animated content efficiently at scale. I’ve led high-visibility creative campaigns, including the Squid Game VR experience in collaboration with Netflix, delivering key art and visual systems across digital and experiential platforms. My background in large-scale campaigns and cross-platform products allows me to translate creative direction into structured, repeatable AI pipelines for visuals and motion. I actively explore and apply generative AI tools for character design, background creation, style exploration, and animation—accelerating ideation while maintaining strong art direction and visual consistency. I’m most excited by roles where AI is not just a tool, but a core part of the creative process. If you’re building AI-powered creative products or exploring the future of generative animation and visuals, feel free to reach out and connect.

Maya

I’m Maya, a Senior Visual Designer working at the intersection of AI, visual storytelling, and animation. I focus on using AI-driven workflows to create illustration, motion, branding systems, and animated content efficiently at scale. I’ve led high-visibility creative campaigns, including the Squid Game VR experience in collaboration with Netflix, delivering key art and visual systems across digital and experiential platforms. My background in large-scale campaigns and cross-platform products allows me to translate creative direction into structured, repeatable AI pipelines for visuals and motion. I actively explore and apply generative AI tools for character design, background creation, style exploration, and animation—accelerating ideation while maintaining strong art direction and visual consistency. I’m most excited by roles where AI is not just a tool, but a core part of the creative process. If you’re building AI-powered creative products or exploring the future of generative animation and visuals, feel free to reach out and connect.

Available to hire

I’m Maya, a Senior Visual Designer working at the intersection of AI, visual storytelling, and animation. I focus on using AI-driven workflows to create illustration, motion, branding systems, and animated content efficiently at scale.

I’ve led high-visibility creative campaigns, including the Squid Game VR experience in collaboration with Netflix, delivering key art and visual systems across digital and experiential platforms. My background in large-scale campaigns and cross-platform products allows me to translate creative direction into structured, repeatable AI pipelines for visuals and motion.

I actively explore and apply generative AI tools for character design, background creation, style exploration, and animation—accelerating ideation while maintaining strong art direction and visual consistency. I’m most excited by roles where AI is not just a tool, but a core part of the creative process.

If you’re building AI-powered creative products or exploring the future of generative animation and visuals, feel free to reach out and connect.

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Language

English
Advanced

Work Experience

Senior Designer at Sandbox VR
October 1, 2025 - October 1, 2025
Delivered 1,000+ digital and print assets contributing to $75M revenue; collaborated cross-functionally on UX research including daily playtests, monitoring user behavior, surveys, and gathering feedback to inform design decisions; contributed to iterative product improvements by translating user insights into actionable design solutions.
UI/UX Designer at Revolving Games
August 1, 2023 - August 1, 2023
Designed and implemented high-quality, responsive interfaces in Figma; maintained visual consistency and applied design system components across multiple products; integrated UI with marketing visuals to ensure cohesive brand experience across platforms.
UI/UX Designer at KIX EYE
April 1, 2022 - April 1, 2022
Contributed to UX research, usability testing, and design system development; created wireframes and high-fidelity UI across multi-platform products; balanced usability, accessibility, and visual appeal.
Graphic Design Instructor at Apadana University
October 1, 2018 - October 1, 2018
Taught Graphic Design, Fine Art, and Illustration programs to bachelor’s degree students; provided mentorship and feedback to foster problem-solving skills and critical thinking in challenging design tasks.
Visual Designer at Green Shadow
December 1, 2018 - December 1, 2018
Designed and delivered 1,000+ UI/UX projects for mobile and desktop across SaaS, B2B, and B2C clients; led a team of UI designers and ensured end-to-end digital experiences for diverse industries.

Education

Master of Fine Arts in Illustration at Azad University, Art and Architecture Branch
January 1, 2011 - January 1, 2013
Bachelor of Visual Communication - Graphic Design at Shiraz Art and Architecture University
January 1, 2005 - January 1, 2009
Diploma in Graphic Design at ITD Canada – Institute of Technology Development of Canada, Vancouver, BC
January 1, 2019 - January 1, 2021
Master the Art of Interactions and Impacts in User Experience Design at Alison Learning
January 1, 2023 - November 18, 2025
Product Management at Great Learning Platform
January 1, 2023 - November 18, 2025

Qualifications

UI Design Certificate
January 1, 2025 - November 18, 2025
UI Design Certificate
January 1, 2025 - November 18, 2025
Master the Art of Interactions and Impacts in Use r Experience Design
January 1, 2023 - November 18, 2025
Product Management
January 1, 2023 - November 18, 2025

Industry Experience

Software & Internet, Media & Entertainment, Professional Services
    paper Kid Animation

    CocoCpop is an AI-driven animated project fully created end-to-end by me—from character concept and visual design to 3D creation, animation, music, voice-over, and final editing. The project showcases my ability to independently build complete animated experiences using modern AI workflows, from idea to delivery.