With over 15 years of experience in visual storytelling, I have held pivotal roles including Art Director, Production Designer, Concept Artist, and Visual Development Artist. My work blends traditional art with new technologies to create immersive experiences for major brands in immersive experiences, film, and themed entertainment. I lead and teach creative teams with a hands-on approach while finding solutions for any project. I specialize in developing visual concepts and designs that scale from concept to production, collaborating across departments to ensure high-quality visuals in live environments worldwide. Proficient in Blender, Photoshop, Maya, ZBrush, and more, I bring a holistic, hands-on approach to teams and projects across entertainment, technology, and experiential design.

Tabatha Lyn Theiss

With over 15 years of experience in visual storytelling, I have held pivotal roles including Art Director, Production Designer, Concept Artist, and Visual Development Artist. My work blends traditional art with new technologies to create immersive experiences for major brands in immersive experiences, film, and themed entertainment. I lead and teach creative teams with a hands-on approach while finding solutions for any project. I specialize in developing visual concepts and designs that scale from concept to production, collaborating across departments to ensure high-quality visuals in live environments worldwide. Proficient in Blender, Photoshop, Maya, ZBrush, and more, I bring a holistic, hands-on approach to teams and projects across entertainment, technology, and experiential design.

Available to hire

With over 15 years of experience in visual storytelling, I have held pivotal roles including Art Director, Production Designer, Concept Artist, and Visual Development Artist. My work blends traditional art with new technologies to create immersive experiences for major brands in immersive experiences, film, and themed entertainment. I lead and teach creative teams with a hands-on approach while finding solutions for any project.

I specialize in developing visual concepts and designs that scale from concept to production, collaborating across departments to ensure high-quality visuals in live environments worldwide. Proficient in Blender, Photoshop, Maya, ZBrush, and more, I bring a holistic, hands-on approach to teams and projects across entertainment, technology, and experiential design.

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Work Experience

Contract Concept Artist, Lead Designer and Visual Development Artist at Moment Factory
October 1, 2023 - November 19, 2025
Designed and developed visual concepts with advanced knowledge in Photoshop and Blender for immersive experiences indoors and outdoors, ensuring seamless integration from concept to production. Created real-time Notch effects in Photoshop for live music concerts, private events, and museum exhibits with dynamic and interactive visuals, engaging audiences globally. Collaborated with teams to ensure visuals met high-quality standards and were integrated into live environments worldwide, contributing to memorable and engaging experiences. Projects include Aquavia Lumina, an Enchanted Night Walk through a Canyon of Wonders, The American rock band Kiss's farewell tour, End of the Road World Tour, The Messi Experience Miami, Pearson’s international arrival area in Terminal 1 with motion-activated screens inspired by Taylor Swift, and many more that have not been released yet.
Art Director / Concept Artist / Design Consultant / Visual Development Artist at TL Theiss Art Direction LLC
February 1, 2023 - November 19, 2025
Specialized in creating immersive experiences across various markets, including Film, Games, Theme Entertainment, Sports, Science, Education, Fashion, and Luxury brands, ensuring seamless integration from concept to production. Developed visual concepts and designs, enhancing live events with dynamic and interactive visuals, engaging audiences globally and contributing to memorable experiences. Collaborated with teams to ensure visuals meet high-quality standards, integrating visuals into live environments worldwide, delivering impactful experiences.
Contract Concept Artist at FORREC
July 1, 2023 - July 1, 2023
Developed visual concepts and schematic designs for Universal Studios Shrek Land, Puss in Boots Land and Jurassic Kids Land, utilizing advanced knowledge of Photoshop and SketchUp to match the Forrec pipeline and the client’s vision. Collaborated closely with the director to sketch ideas and then build scene assets and objects to scale, ensuring seamless integration into production for next steps in the build process. Created interactive experiences for themed kiosks, retail, and restaurants, contributing to memorable and engaging environments for visitors.
Contract Concept Artist at THG Creative
April 1, 2023 - April 1, 2023
Designed concept art, asset layouts, and architectural elements in 2D and 3D for Universal Studios Super Mario ride, utilizing advanced knowledge of Photoshop and Blender to enhance visual quality and enable quick adjustments, increasing efficiency. Developed production layouts and designed spaces for future Universal theme parks, creating high-quality visuals that supported the envisioned theme, increasing audience engagement. Created functional designs that seamlessly integrated visuals into the themed entertainment project, enhancing audience engagement and experience.
Art Director / Production Designer at Mousetrappe/Medici Media
February 1, 2023 - February 1, 2023
Directed the visual design and aesthetics for a first-of-a-kind nighttime show immersive experience, ensuring the project’s unique visual identity. Drove and developed key shots using advanced Photoshop and Blender to tell the story of Americans affected by the war and their experience. Led and trained a team of artists to create and execute the project using a new format and medium, ensuring high-quality standards and seamless integration, resulting in a memorable experience.
Lead Texture Artist / Matte Painter at Mousetrappe/Medici Media
February 1, 2023 - February 1, 2023
Developed a new technique and style for the design language, enhancing the visual quality of the Endless Ocean hyper-sphere ride. Led the art team in implementing a new texturing approach using Substance Painter and Designer, ensuring consistent high-quality visuals for the ride. Collaborated with the Technical Director and animation team to achieve seamless integration of new techniques, contributing to the ride’s immersive experience and reducing production time.
Art Director, Concept Artist, Production Designer and Illustrator at Contract - Paris, France
July 1, 2021 - July 1, 2021
Led client presentations and developed concepts and mood boards for original company events, ceremonies, and luxury product launches, ensuring strong imagery and experience. Collaborated with agencies to create immersive experiences for high-profile clients, including L’Oréal, Roberto Cavalli, and Dom Pérignon, enhancing brand engagement and satisfaction. Designed and directed the creation of ephemeral spaces and product launches, contributing to memorable and impactful events for clients such as Viktor & Rolf, Coty, and Veuve Clicquot Ponsardin.
Art Director / Senior Concept Artist at Neodigital
April 1, 2021 - April 1, 2021
Led a team of over 20 designers, engineers, and artists, creating an AR immersive experience for a traveling exhibition throughout France. Directed projects from concept sketches to final product, including Le Klub Extraordinary and several other concept art, visual development, and production design responsibilities.
Assistant Director (full-time) at Industrial Light & Magic
April 1, 2016 - April 1, 2016
Developed visual concepts for commercial films using Maya, ZBrush, 3D Coat, and Photoshop to create engaging and humorous scenes, enhancing the storytelling. Assisted ILM art directors and senior artists on concept art and matte painting for high-profile movies including Star Wars: The Force Awakens, Rogue One, The Last Jedi, Ready Player One, Dumbo, Pacific Rim: Maelstrom, Transformers: The Last Knight, Teenage Mutant Ninja Turtles: Out of the Shadows, King Arthur: Legend of the Sword, The Mummy, and more, ensuring seamless integration and high-quality visuals. Contributed to visual development with key frame images created in Photoshop and Blender for blockbuster films.
Intern (full-time) at The Mill
September 1, 2007 - September 1, 2007
Developed matte paintings, models, and 3D animations using 3ds Max, Maya, Photoshop, and Blender for car and gum commercials. Collaborated with teams to ensure seamless integration of visual effects, contributing to engaging and memorable commercials.
Assistant Director (part-time) at Surproduction SAS
December 1, 2005 - December 1, 2005
Assisted the director in finding perfect locations for shots and preparing scenes, ensuring seamless integration of visual elements. Contributed to production and post-production processes, enhancing overall quality and timely delivery.
Assistant Architect at Shaw Construction Company
September 1, 2005 - September 1, 2005
Rendered computer elevations and blueprints for industrial buildings using AutoCAD and Rhino, ensuring accurate and efficient designs for upcoming construction projects. Developed proposals for future projects and collaborated with teams to integrate visual concepts into project design.

Education

Masters Program in 3D Imaging and Animation at Studio Arts College International, Florence, Italy
January 1, 2006 - January 1, 2007
Diploma, Video, Installation & Fine Arts at Ecole Nationale Supérieure des Beaux-Arts, Paris, France
January 1, 2004 - January 1, 2006
Bachelor of Fine Arts, Fine/Studio Arts at Ecole Nationale Supérieure des Beaux-Arts de Paris, France
January 1, 2003 - January 1, 2004
3D Design Imaging and Animation Program at Truckee Meadows Community College (TMCC), Reno, NV, USA
January 1, 2000 - January 1, 2003

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Professional Services, Travel & Hospitality