Wei Liu

Available to hire

Language

Chinese
Fluent
English
Advanced
Japanese
Advanced

Work Experience

Co-Founder at Shanghai 6 Dimensions Culture & Media Co., Ltd.
January 1, 2022 - November 20, 2025
Developed original virtual idol character "Honey," leading the full production pipeline including character design, 3D modeling, rigging, AR integration, and motion capture data processing. Delivered virtual idol projects and technical content services for high-profile clients.
Production Director & Technical Director at BLOKEES
October 1, 2024 - October 1, 2024
Led end-to-end technical strategy for multiple UE5-based animated series, delivering 70+ episodes. Designed character rigging systems and full real-time render pipelines; resolved major technical challenges for large-scale production. Performed hands-on work in rigging logic, facial control, tool scripting (Python/MEL), and rendering automation. Managed 13 internal staff and over 150 outsourced members.
Lecturer, Stage Technical Director & Research Fellow at Shanghai Conservatory of Music
July 1, 2024 - July 1, 2024
Taught technical animation, 3D production, rigging, and audiovisual language (cinematic language) for animation. Shared and implemented Unreal Engine & Maya cinematic workflows for interdisciplinary stage productions combining projection, animation, and live performance. Supervised undergraduate thesis projects and graduation portfolios.
Adjunct Lecturer at DeTao Masters Academy
July 1, 2023 - July 1, 2023
Taught character animation, short film production, technical rigging, and cinematic language. Mentored multiple award-winning student projects that achieved millions of views.
Department Chair at Xianda College of Economics & Humanities, SISU
September 1, 2021 - September 1, 2021
Oversaw academic operations for 1,000+ students and 40 classes. Designed and implemented the curriculum framework for the Digital Media Art program.
Education Dept. Manager / Project Manager / Technical Director at IDMT Shanghai
February 1, 2014 - February 1, 2014
Taught advanced character animation and character rigging. Mentored student projects that received top honors, including "Infinity War" (Best Game Animation, Animex UK 2011) and "The Monkey King and His Double" (Best Animation, Shanghai SICG 2011).
Animator at IDMT Shanghai
March 1, 2009 - March 1, 2009
Contributed to internationally produced animation projects as a character animator, including Winx Club (Italy), Dive Olly Dive! (USA), and Bratz (USA).
Education Dept. Manager / Project Manager / Technical Director at IDMT
February 1, 2014 - February 1, 2014
Taught advanced character animation and character rigging. Mentored student projects that received top honors, including "Infinity War" (Best Game Animation, Animex UK 2011) and "The Monkey King and His Double" (Best Animation, Shanghai SICG 2011).
Animator at IDMT
March 1, 2009 - March 1, 2009
Contributed to internationally produced animation projects as a character animator, including Winx Club (Italy), Dive Olly Dive! (USA), and Bratz (USA).
Instructor (Autodesk Certified Instructor - Maya) at Autodesk / IDMT
April 1, 2008 - January 1, 2014
Taught advanced character animation, character rigging, and collaborative project development; mentored award-winning student projects.
Animator at IDMT
March 1, 2006 - March 1, 2009
Contributed to character animation for internationally produced TV serials (Winx Club, Dive Olly Dive!, Bratz); collaborated with international teams to ensure high-quality output.
CG Training & Production Department Lead at IDMT
September 1, 2009 - February 1, 2014
Led the CG training and production department (team of 20); supervised industry project partnerships; designed course structures; recruited and evaluated professional instructors.
Instructor at IDMT (Autodesk Certified Instructor – Maya)
April 1, 2008 - January 31, 2014
Taught advanced character animation and rigging; mentored award-winning student projects such as "The Monkey King and His Double" (Best Animation, Shanghai SICG 2011) and "Accept!" (Best Animated Short, Shanghai Student TV Festival 2013); guided industry-relevant project development and collaboration.
Education Department Manager / Project Manager / Technical Director at IDMT
September 1, 2009 - February 28, 2014
Led the CG training and production department (team of 20); supervised industry project partnerships; designed and implemented course structures, coordinated instructional resources, and led recruitment and evaluation of professional instructors.

Education

Master of Arts, Digital Media Art at Shanghai Conservatory of Music
September 1, 2015 - June 1, 2018
Bachelor's Degree, Animation at Tongji University
September 1, 2002 - June 1, 2006
Master of Arts, Digital Media Art at Shanghai Conservatory of Music
September 1, 2015 - June 1, 2018
Bachelor's Degree, Animation at Tongji University
September 1, 2002 - June 1, 2006
Master of Arts at Shanghai Conservatory of Music
September 1, 2015 - June 30, 2018
Bachelor's Degree at Tongji University
September 1, 2002 - June 30, 2006
Bachelor's degree at Tongji University
January 11, 2030 - February 2, 2026
Master of Arts at Shanghai Conservatory of Music
January 11, 2030 - February 2, 2026
Bachelor of Arts in Animation at Tongji University
January 11, 2030 - March 20, 2026
Master of Arts (MA) at Shanghai Conservatory of Music
January 11, 2030 - March 20, 2026

Qualifications

Japanese-Language Proficiency Test (JLPT N1)
January 11, 2030 - November 20, 2025
Autodesk Certified Instructor
January 11, 2030 - November 20, 2025
Japanese-Language Proficiency Test (JLPT N1)
January 11, 2030 - November 20, 2025
Autodesk Certified Instructor
January 11, 2030 - November 20, 2025
Japanese-Language Proficiency Test (JLPT N1)
January 11, 2030 - November 20, 2025
Autodesk Certified Instructor
January 11, 2030 - November 20, 2025
Autodesk Certified Instructor (Maya)
April 1, 2008 - January 1, 2014
Japanese-Language Proficiency Test N1
January 11, 2030 - February 2, 2026
Autodesk Certified Instructor Maya (IDMT)
April 1, 2008 - January 31, 2014
Japanese-Language Proficiency Test N1
January 11, 2030 - March 20, 2026

Industry Experience

Media & Entertainment, Education, Software & Internet, Professional Services, Other, Gaming