Hi, I’m Di He. I specialize in interactive computer graphics software and hardware research, with a focus on VR/AR, crowd behavior design, shader programming, and stereoscopic video. I enjoy building robust pipelines and tools that empower teams to create immersive experiences efficiently.
I’ve worked across film, television, and games, tackling challenges from facial animation and motion capture pipelines to real-time rendering and AI-driven content generation. I love collaborative problem solving, delivering high-quality visuals, and advancing innovative workflows that push the boundaries of what’s possible in visual effects and interactive media.
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