I am an Environment Artist with multiple shipped titles. I focus on creating digital game-ready props, environments and visual effects in Unreal Engine. I model and texture assets using modular, non-destructive and procedural workflows; I build world environments, optimize assets, and create complex Unreal materials for environment, FX and props.

Andrew J. Baker

I am an Environment Artist with multiple shipped titles. I focus on creating digital game-ready props, environments and visual effects in Unreal Engine. I model and texture assets using modular, non-destructive and procedural workflows; I build world environments, optimize assets, and create complex Unreal materials for environment, FX and props.

Available to hire

I am an Environment Artist with multiple shipped titles. I focus on creating digital game-ready props, environments and visual effects in Unreal Engine.

I model and texture assets using modular, non-destructive and procedural workflows; I build world environments, optimize assets, and create complex Unreal materials for environment, FX and props.

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Language

English
Fluent

Work Experience

Environment Artist at Avalon
April 1, 2024 - November 21, 2025
Modeled and textured numerous environment assets; world building and set dressing with custom and outsourced art; optimizing assets; procedural content generation of foliage and other assets; created complex Unreal materials for environment, FX and props.
Senior Environment Artist at Traega Entertainment
April 1, 2024 - April 1, 2024
Modeled and textured numerous environment assets; implemented novel approaches when surfacing assets to allow rapid iteration and experimentation.
Unreal 3D Generalist at Pixomondo
October 1, 2022 - October 1, 2022
Completed world building, look-dev and troubleshooting tasks for environments in Unreal Engine 4; adapted workflow to the specific use case of Unreal Engine for Pixomondo’s proprietary VR Stage; responsible for several complex shaders built with UE4 Shader Graph, including water, moving sand, glowing fantasy lights and more.
Environmental Artist at Oddity Labs
December 31, 2018 - December 31, 2018
Modeled, textured and animated assets; designed and implemented levels and environment art assets for VR with Unreal Engine 4.
Game Artist at Marlboro’s Eagle Eye / Slot Fantasy Casino
March 1, 2014 - March 1, 2014
Modeled, textured and animated assets for several mobile game titles; created custom assets and optimized outsourced assets.
Environment Artist at 3G Studios
March 1, 2014 - March 1, 2014
Modeled, textured and implemented assets for multiple titles; worked with Unity and proprietary game engine software; completed level design, lighting and particle effects.
QA Tester at THQ
December 31, 2011 - December 31, 2011
QA tester for WWE ’12 (PS3, Xbox 360, Wii) and Warhammer 40K: Space Marine (PS3, Xbox 360, PC); played console games and produced detailed bug reports adhering to strict standards.
Instructor, Intro to Game Art at Vertex School
January 1, 2021 - November 21, 2025
Instruct students online on the basics of 3D modeling, texturing, environment art, surfacing and rendering; weekly classes of 10+ students and one-on-one sessions.

Education

B.A., Game Art & Design at The Art Institute of Phoenix
January 1, 2008 - January 1, 2011

Qualifications

Best GAD Portfolio
June 1, 2011 - June 30, 2011

Industry Experience

Gaming, Media & Entertainment, Software & Internet