Available to hire
I am an Environment Artist with multiple shipped titles. I focus on creating digital game-ready props, environments and visual effects in Unreal Engine.
I model and texture assets using modular, non-destructive and procedural workflows; I build world environments, optimize assets, and create complex Unreal materials for environment, FX and props.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Fluent
Work Experience
Environment Artist at Avalon
April 1, 2024 - November 21, 2025Modeled and textured numerous environment assets; world building and set dressing with custom and outsourced art; optimizing assets; procedural content generation of foliage and other assets; created complex Unreal materials for environment, FX and props.
Senior Environment Artist at Traega Entertainment
April 1, 2024 - April 1, 2024Modeled and textured numerous environment assets; implemented novel approaches when surfacing assets to allow rapid iteration and experimentation.
Unreal 3D Generalist at Pixomondo
October 1, 2022 - October 1, 2022Completed world building, look-dev and troubleshooting tasks for environments in Unreal Engine 4; adapted workflow to the specific use case of Unreal Engine for Pixomondo’s proprietary VR Stage; responsible for several complex shaders built with UE4 Shader Graph, including water, moving sand, glowing fantasy lights and more.
Environmental Artist at Oddity Labs
December 31, 2018 - December 31, 2018Modeled, textured and animated assets; designed and implemented levels and environment art assets for VR with Unreal Engine 4.
Game Artist at Marlboro’s Eagle Eye / Slot Fantasy Casino
March 1, 2014 - March 1, 2014Modeled, textured and animated assets for several mobile game titles; created custom assets and optimized outsourced assets.
Environment Artist at 3G Studios
March 1, 2014 - March 1, 2014Modeled, textured and implemented assets for multiple titles; worked with Unity and proprietary game engine software; completed level design, lighting and particle effects.
QA Tester at THQ
December 31, 2011 - December 31, 2011QA tester for WWE ’12 (PS3, Xbox 360, Wii) and Warhammer 40K: Space Marine (PS3, Xbox 360, PC); played console games and produced detailed bug reports adhering to strict standards.
Instructor, Intro to Game Art at Vertex School
January 1, 2021 - November 21, 2025Instruct students online on the basics of 3D modeling, texturing, environment art, surfacing and rendering; weekly classes of 10+ students and one-on-one sessions.
Education
B.A., Game Art & Design at The Art Institute of Phoenix
January 1, 2008 - January 1, 2011Qualifications
Best GAD Portfolio
June 1, 2011 - June 30, 2011Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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