I'm Victor Doucet, a software engineer with 6+ years in cross-platform development, game engines, and scalable backend systems. I founded ComputerDev, an indie studio with millions of downloads across mobile and PC, and I thrive on building high-performance, secure multiplayer systems. I love turning ambitious ideas into shipped software and collaborating with teams to push the boundaries of what's possible. In my free time, I continue exploring multiplayer networking, backend architecture, and game tooling. I value clean design, robust testing, and mentorship, and I enjoy helping teams deliver high-quality experiences at scale.

Victor Doucet

I'm Victor Doucet, a software engineer with 6+ years in cross-platform development, game engines, and scalable backend systems. I founded ComputerDev, an indie studio with millions of downloads across mobile and PC, and I thrive on building high-performance, secure multiplayer systems. I love turning ambitious ideas into shipped software and collaborating with teams to push the boundaries of what's possible. In my free time, I continue exploring multiplayer networking, backend architecture, and game tooling. I value clean design, robust testing, and mentorship, and I enjoy helping teams deliver high-quality experiences at scale.

Available to hire

I’m Victor Doucet, a software engineer with 6+ years in cross-platform development, game engines, and scalable backend systems. I founded ComputerDev, an indie studio with millions of downloads across mobile and PC, and I thrive on building high-performance, secure multiplayer systems. I love turning ambitious ideas into shipped software and collaborating with teams to push the boundaries of what’s possible.

In my free time, I continue exploring multiplayer networking, backend architecture, and game tooling. I value clean design, robust testing, and mentorship, and I enjoy helping teams deliver high-quality experiences at scale.

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Experience Level

Expert
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Intermediate
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Work Experience

Founder & Software Engineer at ComputerDev Website
January 1, 2025 - January 1, 2025
Founded and scaled an indie game studio, delivering mobile and PC titles with 3M+ downloads worldwide. Architected and optimized backend systems in C++ to support ~5k concurrent users. Built cross-platform mobile components in C++ with integrations for Apple, Google, and Steam. Implemented cross-platform VoIP system (C++, Objective-C, Java) using Opus Codec for real-time compression and packet-loss handling. Integrated with mobile SDKs in Objective-C and Java for Voice over IP using Opus Codec. Experience with relational and non-relational databases including MySQL, PostgreSQL, and MongoDB.
Software Engineering Intern at Open Levallois
June 1, 2024 - June 1, 2024
Automated deployments with Docker, containerizing Angular, Java Spring Boot, and PostgreSQL services. Implemented JWT authentication with access and refresh tokens for secure offline verification. Developed unit tests to maintain coverage across backend and frontend components.
Unreal Engine Developer Intern at Moderlab
December 1, 2022 - December 1, 2022
Wrote, refactored, and optimized C++ code from a large project. Migrated Blueprint scripts to C++, improving runtime performance. Refactored monolithic architecture into independent Unreal modules, increasing maintainability. Automated builds and deployments with Jenkins pipelines.

Education

M.Sc. in Computer Science at EPITECH, Paris
January 1, 2021 - January 1, 2026
Certificate in Data Science & Cybersecurity at UCLA Extension
January 1, 2024 - January 1, 2025

Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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