VD

Victor Doucet

Available to hire

I'm Victor Doucet, a software engineer with 6+ years in cross-platform development, game engines, and scalable backend systems.

About

I’m Victor Doucet, a software engineer with 6+ years in cross-platform development, game engines, and scalable backend systems. I founded ComputerDev, an indie studio with millions of downloads across mobile and PC, and I thrive on building high-performance, secure multiplayer systems. I love turning ambitious ideas into shipped software and collaborating with teams to push the boundaries of what’s possible.

In my free time, I continue exploring multiplayer networking, backend architecture, and game tooling. I value clean design, robust testing, and mentorship, and I enjoy helping teams deliver high-quality experiences at scale.

  • Joined November 2025

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment

Work experience

Founder & Software Engineer · ComputerDev WebsiteJan 2025 – Jan 2025 · 1 mo

Founded and scaled an indie game studio, delivering mobile and PC titles with 3M+ downloads worldwide. Architected and optimized backend systems in C++ to support ~5k concurrent users. Built cross-platform mobile components in C++ with integrations for Apple, Google, and Steam. Implemented cross-platform VoIP system (C++, Objective-C, Java) using Opus Codec for real-time compression and packet-loss handling. Integrated with mobile SDKs in Objective-C and Java for Voice over IP using Opus Codec. Experience with relational and non-relational databases including MySQL, PostgreSQL, and MongoDB.

Software Engineering Intern · Open LevalloisJun 2024 – Jun 2024 · 1 mo

Automated deployments with Docker, containerizing Angular, Java Spring Boot, and PostgreSQL services. Implemented JWT authentication with access and refresh tokens for secure offline verification. Developed unit tests to maintain coverage across backend and frontend components.

Unreal Engine Developer Intern · ModerlabDec 2022 – Dec 2022 · 1 mo

Wrote, refactored, and optimized C++ code from a large project. Migrated Blueprint scripts to C++, improving runtime performance. Refactored monolithic architecture into independent Unreal modules, increasing maintainability. Automated builds and deployments with Jenkins pipelines.

Education

M.Sc. in Computer Science · EPITECH, Paris2021 – 2026
Certificate in Data Science & Cybersecurity · UCLA Extension2024 – 2025

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