Oliver Moloney | Software Developer & Game Developer
I am a Bachelor of Computer Science (Artificial Intelligence) student at Swinburne University with a deep-seated passion for building intelligent systems and immersive digital experiences. My background blends technical rigor in C++, Python, and C# with a proven track record of bringing complex projects from concept to public release.
Key Highlights:
Game Development & AI: Directed the planning and implementation of complex enemy AI systems in Unreal Engine 5, leading to the successful Steam release of Dreamslayer, which reached over 40,000 library additions.
Technical Leadership: Served as Lead Developer for an Undergraduate Capstone Project, designing software architecture and managing a development team using SCRUM and KANBAN methodologies.
Full-Stack & Data Integration: Experienced in building scalable, AI-driven backend systems using Python, JavaScript, Flask, and Docker.
Multi-Disciplinary Skills: Beyond code, I have a background in Sound Design, having produced high-quality soundscapes and original soundtracks for gaming projects.
Technical Toolkit:
Languages: C++, C#, Python, JavaScript, PHP, HTML/CSS.
Frameworks: Unreal Engine 5, React.js, Node.js, Flask, FastAPI.
Specializations: AI Programming, Machine Learning, 3D Math, Performance Optimisation.
Tools: Git, Docker, KANBAN, SCRUM.
I thrive on solving real-world problems through clean code and innovative design. Whether I’m optimizing AI behavior trees or modernizing legacy systems, I am committed to technical excellence and collaborative success.
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