Oliver Moloney | Software Developer & Game Developer I am a Bachelor of Computer Science (Artificial Intelligence) student at Swinburne University with a deep-seated passion for building intelligent systems and immersive digital experiences. My background blends technical rigor in C++, Python, and C# with a proven track record of bringing complex projects from concept to public release. Key Highlights: * Game Development & AI: Directed the planning and implementation of complex enemy AI systems in Unreal Engine 5, leading to the successful Steam release of Dreamslayer, which reached over 40,000 library additions. * Technical Leadership: Served as Lead Developer for an Undergraduate Capstone Project, designing software architecture and managing a development team using SCRUM and KANBAN methodologies. * Full-Stack & Data Integration: Experienced in building scalable, AI-driven backend systems using Python, JavaScript, Flask, and Docker. * Multi-Disciplinary Skills: Beyond code, I have a background in Sound Design, having produced high-quality soundscapes and original soundtracks for gaming projects. Technical Toolkit: * Languages: C++, C#, Python, JavaScript, PHP, HTML/CSS. * Frameworks: Unreal Engine 5, React.js, Node.js, Flask, FastAPI. * Specializations: AI Programming, Machine Learning, 3D Math, Performance Optimisation. * Tools: Git, Docker, KANBAN, SCRUM. I thrive on solving real-world problems through clean code and innovative design. Whether I’m optimizing AI behavior trees or modernizing legacy systems, I am committed to technical excellence and collaborative success.

Oliver Moloney

Oliver Moloney | Software Developer & Game Developer I am a Bachelor of Computer Science (Artificial Intelligence) student at Swinburne University with a deep-seated passion for building intelligent systems and immersive digital experiences. My background blends technical rigor in C++, Python, and C# with a proven track record of bringing complex projects from concept to public release. Key Highlights: * Game Development & AI: Directed the planning and implementation of complex enemy AI systems in Unreal Engine 5, leading to the successful Steam release of Dreamslayer, which reached over 40,000 library additions. * Technical Leadership: Served as Lead Developer for an Undergraduate Capstone Project, designing software architecture and managing a development team using SCRUM and KANBAN methodologies. * Full-Stack & Data Integration: Experienced in building scalable, AI-driven backend systems using Python, JavaScript, Flask, and Docker. * Multi-Disciplinary Skills: Beyond code, I have a background in Sound Design, having produced high-quality soundscapes and original soundtracks for gaming projects. Technical Toolkit: * Languages: C++, C#, Python, JavaScript, PHP, HTML/CSS. * Frameworks: Unreal Engine 5, React.js, Node.js, Flask, FastAPI. * Specializations: AI Programming, Machine Learning, 3D Math, Performance Optimisation. * Tools: Git, Docker, KANBAN, SCRUM. I thrive on solving real-world problems through clean code and innovative design. Whether I’m optimizing AI behavior trees or modernizing legacy systems, I am committed to technical excellence and collaborative success.

Available to hire

Oliver Moloney | Software Developer & Game Developer

I am a Bachelor of Computer Science (Artificial Intelligence) student at Swinburne University with a deep-seated passion for building intelligent systems and immersive digital experiences. My background blends technical rigor in C++, Python, and C# with a proven track record of bringing complex projects from concept to public release.

Key Highlights:

  • Game Development & AI: Directed the planning and implementation of complex enemy AI systems in Unreal Engine 5, leading to the successful Steam release of Dreamslayer, which reached over 40,000 library additions.

  • Technical Leadership: Served as Lead Developer for an Undergraduate Capstone Project, designing software architecture and managing a development team using SCRUM and KANBAN methodologies.

  • Full-Stack & Data Integration: Experienced in building scalable, AI-driven backend systems using Python, JavaScript, Flask, and Docker.

  • Multi-Disciplinary Skills: Beyond code, I have a background in Sound Design, having produced high-quality soundscapes and original soundtracks for gaming projects.

Technical Toolkit:

  • Languages: C++, C#, Python, JavaScript, PHP, HTML/CSS.

  • Frameworks: Unreal Engine 5, React.js, Node.js, Flask, FastAPI.

  • Specializations: AI Programming, Machine Learning, 3D Math, Performance Optimisation.

  • Tools: Git, Docker, KANBAN, SCRUM.

I thrive on solving real-world problems through clean code and innovative design. Whether I’m optimizing AI behavior trees or modernizing legacy systems, I am committed to technical excellence and collaborative success.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Lead Developer (Solution Architecture Co-Pilot) at Inovia Software
March 1, 2025 - Present
Designed and implemented the overall software architecture, aligned with client requirements and system constraints. Led a small development team, delegating tasks and ensuring smooth coordination between contributors. Maintained proactive communication with the client through regular standups and milestone updates. Utilised Kanban and SCRUM for project management and planning. Used Python, JavaScript, Flask, and Docker to build scalable AI-driven features and backend systems.
AI Systems Programmer at Dreamslayer (Swinburne Work Integrated Learning)
January 1, 2023 - December 31, 2024
Directed the planning, design, and implementation of complex enemy AI systems in Unreal Engine using C++ and the Behaviour Tree framework. Collaborated with designers and gameplay programmers to ensure responsive and dynamic AI interactions. Managed a small development team, providing technical guidance and coordinating feature milestones. Optimised AI performance for real-time gameplay scenarios, improving stability and responsiveness.
Sound Designer at Dreamslayer
January 1, 2023 - December 31, 2024
Produced high-quality sound effects and composed the game’s original soundtrack. Designed and implemented dynamic soundscapes for abilities, environments, and cinematic sequences. Integrated audio assets within Unreal Engine using sound cues, Blueprints, and parameter-based triggers.
Customer Service at Coles
January 1, 2021 - Present
Provided friendly, efficient customer support in a fast-paced retail setting. Collaborated effectively within team environments to maintain operations and safety standards. Developed strong interpersonal and problem-solving skills through daily customer engagement.
Robotics Instructor at STEM Birds
January 1, 2024 - December 31, 2024
Delivered engaging lessons on robotics and programming concepts to school-aged students. Supported students in troubleshooting and improving their projects, fostering logical thinking and creativity. Maintained consistent communication with parents regarding student progress and achievements.
Lead Developer at Inovia Software
March 1, 2025 - November 1, 2025
Designed and implemented the overall software architecture aligned with client requirements and system constraints; led a development team; maintained proactive client communication through regular standups and milestone updates; utilised Kanban and SCRUM for project management; implemented scalable AI-driven features and backend systems using Python, JavaScript, Flask, and Docker.
AI Systems Programmer and Developer at Dreamslayer
January 1, 2023 - December 31, 2024
Directed planning, design, and implementation of complex enemy AI systems in Unreal Engine using C++ and the Behaviour Tree framework; collaborated with designers and gameplay programmers to ensure responsive AI interactions; managed a small development team and tracked feature milestones; optimised AI performance for real-time gameplay.

Education

Bachelor of Computer Science (Artificial Intelligence) at Swinburne University of Technology
January 1, 2024 - February 5, 2026
Diploma of Information Technology (Game Art & Design, Game Programming) at Swinburne University of Technology
January 1, 2023 - February 5, 2026
Victorian Certificate of Education at Overnewton Anglican Community College
January 1, 2022 - February 5, 2026
Certificate II in Applied Language (VCI VET Units 1–2) at Overnewton Anglican Community College
January 1, 2019 - February 5, 2026
Bachelor of Computer Science (Artificial Intelligence) at Swinburne University of Technology
January 1, 2024 - March 12, 2026
Diploma of Information Technology (Game Art & Design, Game Programming) at Swinburne University of Technology
January 1, 2023 - December 31, 2023
Victorian Certificate of Education at Overnewton Anglican Community College
January 1, 2022 - December 31, 2022
Certificate II in Applied Language (VCI VET Units 1–2) at Overnewton Anglican Community College
January 1, 2019 - December 31, 2019

Qualifications

Bachelor of Computer Science (Artificial Intelligence)
January 1, 2024 - February 5, 2026
Diploma of Information Technology (Game Art & Design, Game Programming)
January 1, 2023 - February 5, 2026
Victorian Certificate of Education
January 1, 2022 - February 5, 2026
Certificate II in Applied Language (VCI VET Units 1–2)
January 1, 2019 - February 5, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services, Retail