I'm a sound designer and composer with 10+ years game development experience. I was the solo audio designer for Resonant Blade (Steam) - composed the full OST, created 400+ sound assets, and implemented all audio in Unity. I've shipped multiple commercial titles including work with Richard Garriott on Shroud of the Avatar. Portfolio: richarddaskas.com Additional credits: Pixel Quest RPG (mobile), BattleBards (tabletop).

Richard D

I'm a sound designer and composer with 10+ years game development experience. I was the solo audio designer for Resonant Blade (Steam) - composed the full OST, created 400+ sound assets, and implemented all audio in Unity. I've shipped multiple commercial titles including work with Richard Garriott on Shroud of the Avatar. Portfolio: richarddaskas.com Additional credits: Pixel Quest RPG (mobile), BattleBards (tabletop).

Available to hire

I’m a sound designer and composer with 10+ years game development experience. I was the solo audio designer for Resonant Blade (Steam) - composed the full OST, created 400+ sound assets, and implemented all audio in Unity. I’ve shipped multiple commercial titles including work with Richard Garriott on Shroud of the Avatar.

Portfolio: richarddaskas.com
Additional credits: Pixel Quest RPG (mobile), BattleBards (tabletop).

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Work Experience

Indie Game Developer / Audio Lead at Resonant Blade Solo Developer Project
January 1, 2025 - January 1, 2025
Designed and implemented all original sound effects, music, and audio systems for a sci-fi action-adventure released on Steam. Built interactive audio systems in Unity with C# for real-time resonance-based mechanics and dynamic combat cues. Created procedural stem fading and audio state management for dynamic music intensity based on gameplay. Composed and produced a full original soundtrack, blending synthwave and ambient electronic genres. Edited and mastered over 400+ sound assets, ensuring consistency and balance across diverse environments.
Composer at Pixel Quest (Mobile Game)
January 1, 2022 - January 1, 2022
Composed full original soundtrack for a mobile RPG title. Delivered looping tracks optimized for mobile platform. Collaborated with developers to match music to pacing and game play beats.
Musician + Software Engineer at IBM Research (Watson Beat)
January 1, 2017 - January 1, 2017
Collaborated with ML researchers to design backend systems for AI-driven music generation. Built algorithms with Python and Lua to support model training, experimentation, and personalization features. Worked with external artists and producers to align technical tools with creative needs. Delivered production-ready code used in live demos and external music partnerships (e.g., Alex Da Kid, X Ambassadors, Elle King, Wiz Khalifa).
Composer at Battle Bards (Tabletop Audio Platform)
January 1, 2017 - January 1, 2017
Served as one of the cornerstone composers during the platform's early development and launch. Composed widely used fantasy tracks and soundscapes, in cluding Dwarf Temple – Stone Father Hymn and Elven Dirge (featured in Critical Role). Helped establish the signature musical identity of Battle Bards’ growing online audio library.
Composer at Shroud of the Avatar (Portalarium / Richard Garriott)
January 1, 2015 - January 1, 2015
Composed original music for biomes and environments in a large-scale fantasy MMORPG. Coordinated with audio and design teams to align music with gameplay and narrative beats.

Education

B.A. at University of North Texas
January 11, 2030 - January 1, 2010
M.M. at Pennsylvania State University
January 11, 2030 - January 1, 2012

Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet