I’m a Game Designer with a strong technical background that lets me work across the full development cycle—from concept to prototyping, system design, and game economy—to live operations after launch. I specialise in progression systems, economy design, monetisation, live ops and product management, enabling me to work with PMs or take the lead myself. My experience covers AAA, mobile and indie projects, and I also design board games to broaden my perspective. I was part of BAFTA Crew Games from its inception in 2014 to 2019, and I co-authored Practical Game Design ( Packt, 2018 ), with a second edition in 2023. I’m passionate about new tech, player psychology, and creative writing. I’m continually taking online courses to sharpen my knowledge and I’m fascinated by the business side of games and the digital industry. I also give talks and lectures on game design at universities and conventions.
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