I’m Balint Lohonyai, a generalist C++ developer with 8+ years of experience and over 3 years as a Gameplay Engineer. I have a deep understanding of C++ and the standard library, object-oriented principles, and design patterns. I’ve worked across three game engines and shipped at least one critically acclaimed AAA title. I’m comfortable with Unreal Engine 4.27, Blueprint, and UMG for UI, and I regularly contribute to both server and client-side gameplay features, as well as live-service support.
I adapt quickly to new engines and workflows, enjoy debugging and problem solving, and value clear communication and teamwork. I’m excited by challenging gameplay tasks, optimizing performance, and delivering engaging experiences for players.
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