I'm Balint Lohonyai, a generalist C++ developer with 8+ years of experience and over 3 years as a Gameplay Engineer. I have a deep understanding of C++ and the standard library, object-oriented principles, and design patterns. I’ve worked across three game engines and shipped at least one critically acclaimed AAA title. I’m comfortable with Unreal Engine 4.27, Blueprint, and UMG for UI, and I regularly contribute to both server and client-side gameplay features, as well as live-service support. I adapt quickly to new engines and workflows, enjoy debugging and problem solving, and value clear communication and teamwork. I’m excited by challenging gameplay tasks, optimizing performance, and delivering engaging experiences for players.

Balint Lohonyai

I'm Balint Lohonyai, a generalist C++ developer with 8+ years of experience and over 3 years as a Gameplay Engineer. I have a deep understanding of C++ and the standard library, object-oriented principles, and design patterns. I’ve worked across three game engines and shipped at least one critically acclaimed AAA title. I’m comfortable with Unreal Engine 4.27, Blueprint, and UMG for UI, and I regularly contribute to both server and client-side gameplay features, as well as live-service support. I adapt quickly to new engines and workflows, enjoy debugging and problem solving, and value clear communication and teamwork. I’m excited by challenging gameplay tasks, optimizing performance, and delivering engaging experiences for players.

Available to hire

I’m Balint Lohonyai, a generalist C++ developer with 8+ years of experience and over 3 years as a Gameplay Engineer. I have a deep understanding of C++ and the standard library, object-oriented principles, and design patterns. I’ve worked across three game engines and shipped at least one critically acclaimed AAA title. I’m comfortable with Unreal Engine 4.27, Blueprint, and UMG for UI, and I regularly contribute to both server and client-side gameplay features, as well as live-service support.

I adapt quickly to new engines and workflows, enjoy debugging and problem solving, and value clear communication and teamwork. I’m excited by challenging gameplay tasks, optimizing performance, and delivering engaging experiences for players.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
See more

Language

Hungarian
Fluent
English
Advanced

Work Experience

Gameplay / SDK Engineer at Ludeo
October 1, 2024 - Present
Working on the game SDK for a game streaming platform using C++ with proprietary engines and Unreal Engine. Implemented OpenGL framebuffer capture and software video encoding for cross‑platform support, and added AWS S3 integration to send compressed gamestate data. Led integration efforts for the AAA title Company of Heroes 3 and collaborated on design of gamestate transmission at 3 updates per second.
Gameplay Software Engineer at Electronic Arts
October 1, 2024 - October 1, 2024
Implemented core gameplay features for the EA Sports WRC title, including Championship Mode, Options/Extras, Quick Play, HUD, and VR mode. Performed bug fixing and live service patches post‑launch and collaborated with UI Art, Designers, QA, and Production.
Gameplay Software Engineer at Zenimax Online Studios
September 1, 2022 - September 1, 2022
Delivered live service features for The Elder Scrolls Online on an in‑house engine, covering server and client systems (animation, character movement, effects). Worked on gameplay areas such as guilds, monster AI, mounting, and companions.
Senior C++ Developer at Siemens Mobility
February 1, 2021 - February 1, 2021
Developed and debugged train timetable processing software, wrote unit tests, documented features, and consulted with Production in Germany.
C++ Developer at NNG
June 1, 2020 - June 1, 2020
Built a new map data converter in C++ to generate SQL databases from raw map data, maintained additional converters, and mentored new colleagues on the project.
C++ Developer at Graphisoft SE
May 1, 2019 - May 1, 2019
Worked on ArchiCAD Everest feature, implementing Win32 UI and collaborating with Production, Design and QA to support team projects.
Senior C++ Developer at Siemens Mobility
February 28, 2021 - February 28, 2021
Developing and bug fixing Timetable Processor software for train control; wrote unit tests; authored documentation; consulted with Production in Germany.
Gameplay Software Engineer at Electronic Arts
September 1, 2022 - October 1, 2024
Worked on the AAA title EA Sports WRC, implementing core gameplay, Championship Mode, Options/Extras, Quick Play, HUD and VR mode in Unreal Engine and C++. Fixed bugs, provided live service support post-release, and implemented patches. Collaborated with UI Art, Designers, QA, and Production.
Gameplay Software Engineer at Zenimax Online Studios
February 1, 2021 - September 1, 2022
Worked on The Elder Scrolls Online using an in-house engine. Delivered live service for server and client features, including animation, character movement, and effect systems. Implemented gameplay features such as guilds, monster AI, mounting, and companions.
Senior C++ Developer at Siemens Mobility
June 1, 2020 - February 1, 2021
Developed and bug-fixed train control software (Timetable Processor). Wrote unit tests and documentation, and provided consulting support with the German Production team.
C++ Developer at NNG
May 1, 2019 - June 1, 2020
Developed a new map data converter to create SQL databases from incoming raw map data formats and maintained other converters for SQL databases (RDF). Mentored new colleagues and helped manage the raw data converter project.
C++ Developer at Graphisoft SE
April 1, 2017 - May 1, 2019
Implemented the Everest feature of ArchiCAD, including user notifications for teamwork project changes. Built ArchiCAD UI using a pure Win32 UI library. Collaborated with Production, Design, and QA teams.

Education

BSc - Software Engineer at Budapest University of Technology and Economics
January 1, 2013 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
See more

Hire a Game Developer

We have the best game developer experts on Twine. Hire a game developer in Budapest today.