Hello! I'm a creative 3D Artist with a solid foundation in Blender and Unity, focusing on character, prop, and environment modeling. I enjoy crafting immersive, low-poly assets optimized for game integration, and I excel at UV unwrapping and texture baking. I'm passionate about visual storytelling and 3D animation. I thrive in collaborative projects, love turning references into polished assets, and continuously improve through personal projects and learning new tools. My goal is to create visually compelling experiences that feel alive in game environments.

Roman Hlavatskyi

Hello! I'm a creative 3D Artist with a solid foundation in Blender and Unity, focusing on character, prop, and environment modeling. I enjoy crafting immersive, low-poly assets optimized for game integration, and I excel at UV unwrapping and texture baking. I'm passionate about visual storytelling and 3D animation. I thrive in collaborative projects, love turning references into polished assets, and continuously improve through personal projects and learning new tools. My goal is to create visually compelling experiences that feel alive in game environments.

Available to hire

Hello! I’m a creative 3D Artist with a solid foundation in Blender and Unity, focusing on character, prop, and environment modeling. I enjoy crafting immersive, low-poly assets optimized for game integration, and I excel at UV unwrapping and texture baking. I’m passionate about visual storytelling and 3D animation.

I thrive in collaborative projects, love turning references into polished assets, and continuously improve through personal projects and learning new tools. My goal is to create visually compelling experiences that feel alive in game environments.

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Language

English
Intermediate
Ukrainian
Fluent
Polish
Intermediate

Work Experience

Character Artist (Personal Project) at Self-employed
August 1, 2025 - November 26, 2025
Currently developing two humanoid characters for mobile games. Focused on optimization with light texture maps, clean wireframes, and low polygon counts. Each model remains under 4k polygons and includes a unique weapon.
Personal Project: Gothic Wizard Room at Self-employed
June 1, 2025 - June 1, 2025
Low-poly Gothic scene with 20+ meshes including furniture and a character. Implemented animation for candles, and created a Necromancer character wielding a scepter; scene lit to enhance atmosphere.
Personal Project: Low Poly Japanese Fantasy Village at Self-employed
May 1, 2025 - May 1, 2025
Created a low-poly Japanese village (~15 meshes) with houses, creatures and surrounding objects. Optimized for Unity with simple texture maps.

Education

InGame 3D Artist at Visual 360
January 11, 2030 - November 26, 2025

Qualifications

3D Artist - Props Modeller (Blender+Unity)
January 11, 2030 - November 26, 2025

Industry Experience

Media & Entertainment, Gaming, Software & Internet