Hi, I’m Alejandro Batalla Santibáñez, a passionate and versatile 3D artist focused on props and environments. I have a strong background in asset optimization, modular workflows, and real-time rendering for Unreal and Unity, with hands-on experience shaping assets from concept to in-game implementation. Throughout my internships and projects in Madrid, I’ve contributed to virtual galleries, external projects, and game environments by collaborating across disciplines, refining pipelines, and delivering high-quality assets on time. I’m excited to continue evolving my craft in dynamic teams and challenging projects.

Alejandro Batalla Santibáñez

Hi, I’m Alejandro Batalla Santibáñez, a passionate and versatile 3D artist focused on props and environments. I have a strong background in asset optimization, modular workflows, and real-time rendering for Unreal and Unity, with hands-on experience shaping assets from concept to in-game implementation. Throughout my internships and projects in Madrid, I’ve contributed to virtual galleries, external projects, and game environments by collaborating across disciplines, refining pipelines, and delivering high-quality assets on time. I’m excited to continue evolving my craft in dynamic teams and challenging projects.

Available to hire

Hi, I’m Alejandro Batalla Santibáñez, a passionate and versatile 3D artist focused on props and environments. I have a strong background in asset optimization, modular workflows, and real-time rendering for Unreal and Unity, with hands-on experience shaping assets from concept to in-game implementation.

Throughout my internships and projects in Madrid, I’ve contributed to virtual galleries, external projects, and game environments by collaborating across disciplines, refining pipelines, and delivering high-quality assets on time. I’m excited to continue evolving my craft in dynamic teams and challenging projects.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

3D Environment Artist at ARSCADE (in collaboration with WACHAJACK)
November 1, 2025 - November 1, 2025
Internship. Creation of professional 3D assets for an external project; development of actuated props for concrete temporalization and location; utilized pipelines to optimize assets per specs.
3D Intern Environment Artist at WACHAJACK
November 1, 2025 - November 1, 2025
Created professional 3D assets for an external project using Blender, ZBrush, and Substance Painter; designed actuated props for specific temporalization and location; utilized pipelines to optimize assets for real-time rendering.
3D Environment Artist (internship) at ARSCADE (in collaboration with WACHAJACK)
September 1, 2025 - November 1, 2025
Creation of professional 3D assets for an external project. Creation of actuated props for a concrete temporalization and location according to the project basis. Used professional pipelines to obtain optimized assets according to the required specs.
Lead 3D Artist at Apolonir Studio
September 1, 2024 - September 1, 2024
Led 3D art across environment and character art; implemented high- and low-poly workflows with optimized texturization; performed QA and integrated feedback to improve the game.
3D Prop Artist at Reconstrucciones Virtuales y Visión de Espacios, S.L.U.
April 1, 2024 - April 1, 2024
Recreated pieces from the Museo Numantino from Soria in 3D to create a virtual gallery; created 3D assets with Blender and Substance Painter; used high-poly to low-poly pipeline to adapt to Unreal Engine.
3D Prop Artist at RECONSTRUCCIONES VIRTUALES Y VISIÓN DE ESPACIOS, S.L.U.
April 1, 2024 - April 1, 2024
Recreated pieces from the Museo Numantino in 3D to create a virtual gallery; produced 3D assets with Blender and Substance Painter with high-quality textures; used a high poly to low poly pipeline to adapt assets to Unreal Engine for real-time rendering.
Technical Artist at Holy Salad, Game Jam Plus
October 1, 2022 - October 1, 2022
Technical artist role combining art with programming to achieve the intended user experience; designed the Odyssey to Omega UI and in-game interfaces; served as 2D rigger and animator for main character, monsters, and effects.
3D Environment Artist at Next Level Studio - Universidad Francisco de Vitoria
August 1, 2022 - August 1, 2022
Designed 3D models of realistic environments and characters using Blender, 3ds Max, and Substance Painter; created high-quality assets with optimized textures and materials for real-time rendering; optimized low-poly models for performance.

Education

Master's Degree in 3D environment and prop art for AAA games at Voxel School
January 1, 2024 - January 1, 2025
Bachelor's in game development at Francisco de Vitoria University
January 11, 2030 - November 26, 2025
Erasmus Program in Game Design at Uppsala University
January 11, 2030 - November 26, 2025
Master’s degree in Environment and prop art for AAA games at Voxel School
January 1, 2024 - January 1, 2025
Bachelor's in game development, Minor in 3D graphics at Francisco de Vitoria University
January 1, 2020 - January 1, 2024
Erasmus Programme in Game Design, Minor in graphics at Uppsala University
January 1, 2022 - January 1, 2023
Master’s degree in Environment and prop art for AAA games at Voxel School
January 1, 2024 - January 1, 2025
Bachelor’s in game development, Minor in 3D graphics at Francisco de Vitoria University
January 1, 2020 - January 1, 2024
Erasmus Programme in Game Design, Minor in graphics at Uppsala University
January 1, 2022 - January 1, 2023

Qualifications

Nuke crash course
January 1, 2022 - November 26, 2025
Technical Artist coursework
January 1, 2023 - November 26, 2025
Nuke crash course
January 1, 2022 - January 1, 2022
Cross learning
January 1, 2023 - January 1, 2023
Videogame Development Coursework
January 1, 2023 - January 1, 2023

Industry Experience

Gaming, Media & Entertainment, Software & Internet