I am a 3D animator, rigging specialist, and AI video storyteller with over 15 years of experience bringing characters, creatures, and environments to life across studio, freelance, and commercial pipelines. I’m Maya certified and specialize in character and facial rigging (including FACS-based blendshapes), lip-sync animation, and photoreal rendering, with strong compositing and video finishing skills in the Adobe suite. I’ve mentored aspiring animators as a university rigging and VFX instructor. I embrace AI tools for image, video, and animation generation to accelerate creative pipelines while maintaining the director’s vision and on-deadline delivery.

RODRIGO QUESADA UREÑA

I am a 3D animator, rigging specialist, and AI video storyteller with over 15 years of experience bringing characters, creatures, and environments to life across studio, freelance, and commercial pipelines. I’m Maya certified and specialize in character and facial rigging (including FACS-based blendshapes), lip-sync animation, and photoreal rendering, with strong compositing and video finishing skills in the Adobe suite. I’ve mentored aspiring animators as a university rigging and VFX instructor. I embrace AI tools for image, video, and animation generation to accelerate creative pipelines while maintaining the director’s vision and on-deadline delivery.

Available to hire

I am a 3D animator, rigging specialist, and AI video storyteller with over 15 years of experience bringing characters, creatures, and environments to life across studio, freelance, and commercial pipelines. I’m Maya certified and specialize in character and facial rigging (including FACS-based blendshapes), lip-sync animation, and photoreal rendering, with strong compositing and video finishing skills in the Adobe suite. I’ve mentored aspiring animators as a university rigging and VFX instructor. I embrace AI tools for image, video, and animation generation to accelerate creative pipelines while maintaining the director’s vision and on-deadline delivery.

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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

3d Lead Artist, 3d Printing Services, Prop Making at 3d Print Armory
February 28, 2025 - February 28, 2025
Led 3D printing services, prop making in fiberglass and thermoforming. Sculpt design and mask making in latex and silicone. Video editing with Adobe Premiere, Filmora, CapCut.
3d Lead Artist at Punkinlane Workshop
January 31, 2025 - January 31, 2025
Created AI art and publicity campaigns; Photoreal rendering; Video editing with Adobe Premiere, Filmora, CapCut; FX with After Effects.
3D Lead Artist at Pump kinlane Workshop
May 1, 2024 - January 1, 2025
Produced photoreal 3D renders and AI-generated art for client advertising and publicity campaigns. Created FX and motion graphics in Adobe After Effects to elevate client video deliverables. Streamlined a fast-turnaround video pipeline, editing campaign content across Premiere, Filmora, and CapCut.
3D Lead Artist at 3D Print Armory
January 1, 2018 - February 1, 2025
Led the sculpting and prop-making pipeline, producing fiberglass and thermoformed props alongside silicone and latex character masks for print and performance clients. Directed 3D printing production from concept through final output, overseeing quality control and delivery timelines. Edited promotional and product video content in Adobe Premiere, Filmora, and CapCut to support client marketing campaigns.
INA Teacher at Educators Program at INA Educators Program
December 31, 2017 - December 31, 2017
Delivered educational instruction; pursued professional development; organized extracurricular activities; integrated cultural awareness into lessons.
3D Environment Artist at Herald Entertainment
June 30, 2017 - June 30, 2017
Designed custom artwork; 3D modeling; Sculpting; Textures; Materials; trees; digital vegetation; 3D terrain creation.
Instructor at INA Educators Program
January 1, 2017 - December 31, 2017
Curriculum development and instructional communication.
3D Environment Artist at Herald Entertainment
January 1, 2016 - June 1, 2017
Modeled, sculpted, and textured 3D environments — including custom vegetation and terrain systems — for client productions. Developed materials and surface textures to match creative direction and technical specification. Designed custom artwork aligned to client creative vision, ensuring on-brief final delivery.
Teacher in Computer Animation at Universidad Veritas
January 1, 2016 - January 1, 2016
Character Rigging and facial rigging professor; VFx fluids and simulations and rendering professor. Managed student progress and classroom behavior.
3D Animator at Marte Studio
February 28, 2013 - February 28, 2013
Improved project workflows; Troubleshot rendering, lighting, shaders, or dynamics; Participated in critique sessions.
Computer Animation Professor at Universidad Veritas
January 1, 2013 - January 1, 2016
Taught character rigging and facial rigging within the Bachelor of Arts, Computer Animation program. Instructed VFX fluid simulation and rendering techniques as part of the core animation curriculum. Assessed and mentored students, translating rigging and simulation theory into production-ready skills.
3D Animator Program Coordinator at CET AV
November 30, 2012 - November 30, 2012
Instructor of 3D project workflows; Instructor of students for 3D animation program.
3D Animator at Marte Studio
November 1, 2012 - February 1, 2013
Animated character and asset sequences, troubleshooting rendering, lighting, shading, and dynamics issues throughout production. Improved studio workflows by researching and implementing new 3D animation tools and techniques.
3D Animator at Elance.com
September 30, 2012 - September 30, 2012
Delivered high quality animations; Supported marketing with promotional material; Synchronized facial animations with voice; contributed to storyboarding and animatic creation.
3D Animator Program Coordinator at CETAV
January 1, 2012 - November 1, 2012
Coordinated the 3D animation program, instructing students in character rigging, facial rigging, and production workflows. Modernized the animation curriculum by introducing new tools and techniques into course workflows.
Rigging Supervisor at INNOVA TECHNOLOGY
March 31, 2011 - March 31, 2011
Trained junior 3D riggers; Developed customized 3D rigging solutions; Streamlined rigging processes; Reduced downtime.
3D Animator (Freelance) at Elance.com
January 1, 2011 - September 1, 2012
Synchronized facial animation with voice recordings to deliver believable lip-sync performances. Animated trailers and teasers for marketing clients under tight production deadlines, contributing to brainstorming, storyboarding, and animatic creation.
Technical Illustrator at Aniden Interactive
February 28, 2010 - February 28, 2010
Produced computer-generated artwork for technical guides; Designed illustrations; Developed designs using 3D software to meet customer parameters.
Rigging Supervisor at Innova Technology
January 1, 2010 - March 1, 2011
Developed customized 3D rigging solutions for complex character and asset projects. Trained junior riggers in industry best practices, streamlining rigging pipelines through more efficient processes.
Technical Illustrator at Aniden Interactive
January 1, 2008 - January 1, 2010
3D illustration for technical/consumer guides.

Education

Bachelor of Arts, Computer Animation at Universidad Veritas, San Jose, Costa Rica
January 1, 2012 - January 1, 2012
Maya Certified Professional at Autodesk Maya (Costa Rica)
January 1, 2013 - January 1, 2013
Bachelor of Arts, Computer Animation at Universidad Veritas
January 1, 2008 - January 1, 2012
Maya Certified Professional at Autodesk
January 1, 2013 - July 3, 2026
Production Sculpting & FACS Facial Blendshapes, Facial Rigging at Rigging Dojo
January 1, 2015 - July 3, 2026
Visual Arts: Digital Animation & Visual Effects Workshop at ULACIT
January 1, 2012 - July 3, 2026

Qualifications

Maya Certified Professional
January 1, 2013 - January 1, 2013
Maya Certified Professional
January 1, 2013 - July 3, 2026
Production Sculpting & FACS Facial Blendshapes, Facial Rigging
January 1, 2015 - July 3, 2026
Visual Arts: Digital Animation & Visual Effects Workshop
January 1, 2012 - July 3, 2026

Industry Experience

Media & Entertainment, Education, Professional Services, Software & Internet, Manufacturing