Hi, I’m Zachary Brackin, a 3D artist based in Dallas, Texas, with 14 years of professional experience creating 3D graphics and interactive apps for clients like Nokia, DFW Airport, and American Airlines. My work covers everything from 3D modeling and animation to development for games, mobile apps, and AR/VR experiences. I enjoy keeping up with new technology and using it to build cool and useful things. I’m passionate about creative direction, concept development, and cross‑functional collaboration, and I love turning ideas into polished, production‑ready solutions across desktop, mobile, VR, and AR platforms.

Zachary Brackin

Hi, I’m Zachary Brackin, a 3D artist based in Dallas, Texas, with 14 years of professional experience creating 3D graphics and interactive apps for clients like Nokia, DFW Airport, and American Airlines. My work covers everything from 3D modeling and animation to development for games, mobile apps, and AR/VR experiences. I enjoy keeping up with new technology and using it to build cool and useful things. I’m passionate about creative direction, concept development, and cross‑functional collaboration, and I love turning ideas into polished, production‑ready solutions across desktop, mobile, VR, and AR platforms.

Available to hire

Hi, I’m Zachary Brackin, a 3D artist based in Dallas, Texas, with 14 years of professional experience creating 3D graphics and interactive apps for clients like Nokia, DFW Airport, and American Airlines. My work covers everything from 3D modeling and animation to development for games, mobile apps, and AR/VR experiences. I enjoy keeping up with new technology and using it to build cool and useful things.

I’m passionate about creative direction, concept development, and cross‑functional collaboration, and I love turning ideas into polished, production‑ready solutions across desktop, mobile, VR, and AR platforms.

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Language

English
Fluent

Work Experience

Freelance 3D Artist at Self-Employed
July 31, 2024 - November 27, 2025
Self-employed 3D artist delivering high-detail models, animation, and interactive assets for clients, plus social media video post-production with attention-grabbing hooks and visual effects.
Senior 3D Developer (Consultant) at Precocity, LLC
April 11, 2011 - July 26, 2024
Led 3D development on desktop, mobile, VR, and AR projects from concept to final application. Developed an interactive PC and mobile training app for the DFW Airport Fire Department to significantly improve operational knowledge. Built a Unity-based garage door configurator for Welborn Garage Doors and expanded the Welborn app into a full 3D design tool integrated with cloud services. Created AR/VR and mobile versions of a brain-explorer app for the Center for Brain Health (Oculus, HoloLens and phone AR). Prototyped a cross‑platform lottery kiosk concept and more.
Environment Artist at Perpetual FX Creative
July 10, 2010 - February 23, 2011
As a member of the art team, contributed 3D models and textures for an unreleased PlayStation 3 Move title (rodeo stadium environments).

Education

Bachelor of Science (BS) in Digital Media Arts at John Brown University
August 14, 2006 - May 21, 2010

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services
    uniE621 Rodeo Game Environments
    These were some environments I did as environment artist for a rodeo game, one is a ranch environment and the other is based on a stadium. This was done with 3ds Max and Unreal Engine.
    uniE621 Lottery App
    Part of a project for a company hosted lottery for employees, I created a concept video with 3D rendering and animation with 3ds Max and V-Ray and then later built the actual lottery app in Unity.
    uniE621 Dental Loupes
    This was a project that had multiple parts. I did modeling, rendering and animation for a promotional video and other renders. I later built a mobile app where users could use the front facing camera to view how they would look wearing them. Responsible for all 3D work in 3ds Max and V-Ray and app development in Unity.
    uniE621 Brain AR/VR
    Built this detailed 3D model of a brain, this app allows you to select the different parts and learn about their functions. I built this to support multiple platforms from mobile (with ARKit/ARCore) to Virtual Reality (Meta Quest) and even Microsoft Hololens. I was responsible for the 3D assets and developing and coding the app in Unity.
    uniE621 Star Wars Hotrod Speeder
    I was always fascinated with the speeder chase from Star Wars Episode II and built this 3D model based on screenshots from the movie along with photos of the physical prop and some blueprint pages. Modeled in 3ds Max and rendered with V-Ray. I also made a realtime game-ready version for Unreal Engine and Unity, and also did a large project to build a 1/10th scale 3D printed version fully painted and with electronic lighting.
    uniE621 Serenity Interior
    This is a continuing project to model the full interior of Serenity based on its set as it appears in the movie. The full interior has been carefully blocked out to get proportions and everything nailed down and I'm in the process of doing the full modeling details. Once modeling is done, I will do the texturing and lighting. Modeled in 3ds Max with V-Ray as renderer.
    uniE621 Virtual Tech Trainer
    This was for a client that had some new communications hardware that needed to be trained for their technicians, it involves a number of different types of content from 3D interactive models of hardware along with 3D tutorials and diagrams. I was responsible for the 3D content along with building and coding the app in Unity.
    uniE621 Serenity
    3D model of Serenity from the movie Serenity (the movie sequel to the show Firefly). Since this is based on the movie version it is more detailed. Modeled in 3ds Max, texturing in Substance Painter and rendered with V-Ray. Also rigged for animation.
    uniE621 Fire Training Suite
    A desktop and mobile training tool for airport firefighters, includes 3D models of aircraft with training points on each, 3D airport with accurate markings, lighting, and signage, and a strategy tool. I was responsible for 3D assets along with building and coding the app in Unity.