I am James Robb, an entry-level sound designer aiming to build a career in game and film sound. I am proficient in Pro Tools and Logic Pro and have a solid understanding of Wwise, with a strong commitment to delivering high-quality audio on every project. I thrive in collaborative environments, value feedback, and am eager to learn and expand my skill set. I'm excited to contribute to dynamic teams and help create immersive audio experiences for games and films.

James Robb

I am James Robb, an entry-level sound designer aiming to build a career in game and film sound. I am proficient in Pro Tools and Logic Pro and have a solid understanding of Wwise, with a strong commitment to delivering high-quality audio on every project. I thrive in collaborative environments, value feedback, and am eager to learn and expand my skill set. I'm excited to contribute to dynamic teams and help create immersive audio experiences for games and films.

Available to hire

I am James Robb, an entry-level sound designer aiming to build a career in game and film sound. I am proficient in Pro Tools and Logic Pro and have a solid understanding of Wwise, with a strong commitment to delivering high-quality audio on every project.

I thrive in collaborative environments, value feedback, and am eager to learn and expand my skill set. I’m excited to contribute to dynamic teams and help create immersive audio experiences for games and films.

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Experience Level

Expert
Expert

Language

English
Fluent

Work Experience

Volunteer Sound Designer at AJ Interactive
March 1, 2025 - Present
Gathered self-recorded and library sounds to create sound effects for the video game Wolf of the Desert. Collaborated with team leveraging Discord to gain feedback and design best audio assets possible. Utilized knowledge of audio to guide the team with audio-related needs.
Sound Designer at Full Sail University
September 1, 2023 - October 1, 2025
Recorded, gathered, and edited sound effects for small games using Pro Tools and Logic Pro. Implemented designed sounds into small games using Wwise.
Postproduction Sound Editor and Recorder at Full Sail University
September 1, 2023 - October 1, 2025
Recorded and edited Foley for a short film with a Zoom H5 Recorder and Pro Tools. Created and edited PFX for a short film using recorded sound, library sounds, and Pro Tools.
Volunteer Sound Designer at Creston Games
January 1, 2026 - Present
Created audio assets for unannounced title.

Education

Bachelor of Science in Audio Arts (B.S.) - Audio Production Concentration at Full Sail University, Winter Park, FL
January 11, 2030 - October 1, 2025
Transfer at Irvine Valley College, Irvine CA
June 1, 2023 - December 2, 2025
General Education Credits at Irvine Valley College, Irvine, CA
June 1, 2023 - December 2, 2025
Bachelor of Science in Audio Arts (B.S.) - Audio Production Concentration at Full Sail University, Winter Park, FL
January 11, 2030 - October 1, 2025
Bachelor of Science in Audio Arts (B.S.) - Audio Production Concentration at Full Sail University
September 1, 2023 - October 1, 2025
Transfer at Irvine Valley College
June 1, 2023 - June 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services