I'm Kostya Baliuk, a 3D character animator with a focus on believable movement, rigging, and game-ready integration. I specialize in full-body animation, manual retargeting in Maya, and bringing assets into Unreal Engine 5 and Unity to deliver polished, in-game experiences. I trained with iAnimate's G2 program under Kevin Rucker and have shipped titles on Steam and PlayStation, driven by a passion for believable character motion and the craft behind it. I thrive in fast-paced, collaborative teams and across multiple pipelines, adapting quickly to new rigs and production requirements. I love turning concepts into lively performances and refining animation through feedback to meet high quality standards.

Kostya Baliuk

I'm Kostya Baliuk, a 3D character animator with a focus on believable movement, rigging, and game-ready integration. I specialize in full-body animation, manual retargeting in Maya, and bringing assets into Unreal Engine 5 and Unity to deliver polished, in-game experiences. I trained with iAnimate's G2 program under Kevin Rucker and have shipped titles on Steam and PlayStation, driven by a passion for believable character motion and the craft behind it. I thrive in fast-paced, collaborative teams and across multiple pipelines, adapting quickly to new rigs and production requirements. I love turning concepts into lively performances and refining animation through feedback to meet high quality standards.

Available to hire

I’m Kostya Baliuk, a 3D character animator with a focus on believable movement, rigging, and game-ready integration. I specialize in full-body animation, manual retargeting in Maya, and bringing assets into Unreal Engine 5 and Unity to deliver polished, in-game experiences. I trained with iAnimate’s G2 program under Kevin Rucker and have shipped titles on Steam and PlayStation, driven by a passion for believable character motion and the craft behind it.

I thrive in fast-paced, collaborative teams and across multiple pipelines, adapting quickly to new rigs and production requirements. I love turning concepts into lively performances and refining animation through feedback to meet high quality standards.

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Language

Ukrainian
Fluent
English
Intermediate
Russian
Fluent

Work Experience

3D Animator at Swy Tap Games
January 1, 2026 - February 1, 2026
Animated and integrated character assets into Unity for horror title The Floor Above (Steam). Brought in alongside the lead animator to meet a critical production deadline; delivered complex creature animations with layered secondary motion.
3D Character Animator & Rigger at SayGames
June 1, 2024 - August 31, 2024
Created and refined character animations for mobile game; acted as sole animator for a period; integrated assets into Unity; iterated based on feedback to meet quality targets.
3D Character Animator & Rigger at Midnight Game Company
January 1, 2024 - Present
Shipped titles on Steam and PlayStation as part of a dedicated game animation team. Specialized in character animation, rigging, and retargeting; integrated animations into Unreal Engine 5 and Unity; collaborated with lead artist to ensure high-quality, performant in-game motion.
3D Animator at Karanda Animation Studio
July 1, 2023 - February 1, 2024
Animated characters for an animated series — dialogue scenes, acting, full-body performance. Used pre-built facial rigs and standardized pose libraries to maintain visual consistency; collaborated with directors and art lead to hit weekly delivery targets.
Freelance / 3D Animator / Modeller / Level Designer at Freelance
March 1, 2022 - June 30, 2023
Delivered complete game projects combining character animation, 3D modelling, and level design; collaborated with developers and other artists; managed client communications.
3D Animator / Modeller / Level Designer at Freelance
March 1, 2022 - June 1, 2023
Delivered complete game projects combining character animation, 3D modelling, and level design. Collaborated with developers and fellow artists across multiple projects; managed client communication, timelines, and technical requirements independently.
3D Animator at SnoopGame
September 1, 2021 - April 1, 2022
Created character animations — core locomotion, idle, and facial expression work. Assisted with level layout; gained foundational game pipeline experience; worked in a team alongside programmers and other artists.

Education

Full pipeline: concept → release at Kharkiv Game Dev School
January 1, 2018 - January 1, 2019
Level G2 (advanced entry) at iAnimate — Game Anim.
January 11, 2030 - May 25, 2026
Houdini Intro Course at VIA University College
January 11, 2030 - January 1, 2024
3D Maya Course at Kharkiv Game Dev School
January 1, 2018 - December 31, 2019
Houdini Intro Course at VIA University College
January 1, 2024 - December 31, 2024
Level G2 (advanced entry) – iAnimate at iAnimate
January 11, 2030 - May 25, 2026

Qualifications

iAnimate Level G2 (advanced entry)
January 11, 2030 - May 25, 2026
Houdini Intro Course
May 1, 2024 - May 31, 2024
Level G2 (advanced entry) – iAnimate
January 11, 2030 - May 25, 2026
Houdini Intro Course
January 1, 2024 - December 31, 2024
3D Maya Course
January 1, 2018 - December 31, 2019

Industry Experience

Other, Gaming, Media & Entertainment, Software & Internet