I’m Kostya Baliuk, a 3D character animator with a focus on believable movement, rigging, and game-ready integration. I specialize in full-body animation, manual retargeting in Maya, and bringing assets into Unreal Engine 5 and Unity to deliver polished, in-game experiences. I trained with iAnimate’s G2 program under Kevin Rucker and have shipped titles on Steam and PlayStation, driven by a passion for believable character motion and the craft behind it.
I thrive in fast-paced, collaborative teams and across multiple pipelines, adapting quickly to new rigs and production requirements. I love turning concepts into lively performances and refining animation through feedback to meet high quality standards.
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