Hi there! I'm Alexa Bentley, a Melbourne-based Senior Quality Engineer with extensive QA leadership across mobile, console, and VR titles. I've embedded QA in development teams, built live QA workflows, and partnered with Customer Support to translate player feedback into reliable fixes. I enjoy designing robust QA processes, mentoring teams, and delivering high-quality experiences for players, all while navigating NDA constraints. I focus on cross-platform testing, bug tracking, and close collaboration with publishers and studios. My toolkit includes Jira, Confluence, Perforce, Unity/Unreal, Zendesk, and other industry-standard tools to keep QA efficient and effective from early development through live-service updates.

Alexa Bentley

Hi there! I'm Alexa Bentley, a Melbourne-based Senior Quality Engineer with extensive QA leadership across mobile, console, and VR titles. I've embedded QA in development teams, built live QA workflows, and partnered with Customer Support to translate player feedback into reliable fixes. I enjoy designing robust QA processes, mentoring teams, and delivering high-quality experiences for players, all while navigating NDA constraints. I focus on cross-platform testing, bug tracking, and close collaboration with publishers and studios. My toolkit includes Jira, Confluence, Perforce, Unity/Unreal, Zendesk, and other industry-standard tools to keep QA efficient and effective from early development through live-service updates.

Available to hire

Hi there! I’m Alexa Bentley, a Melbourne-based Senior Quality Engineer with extensive QA leadership across mobile, console, and VR titles. I’ve embedded QA in development teams, built live QA workflows, and partnered with Customer Support to translate player feedback into reliable fixes. I enjoy designing robust QA processes, mentoring teams, and delivering high-quality experiences for players, all while navigating NDA constraints.

I focus on cross-platform testing, bug tracking, and close collaboration with publishers and studios. My toolkit includes Jira, Confluence, Perforce, Unity/Unreal, Zendesk, and other industry-standard tools to keep QA efficient and effective from early development through live-service updates.

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Language

English
Fluent

Work Experience

Senior Quality Engineer (Remote) at Two Bulls/Dept Agency
October 1, 2023 - February 1, 2024
Quality assurance and technical testing for an undisclosed AR/VR game (NDA in effect).
QA Manager (contract - remote) at Get Set Games
February 1, 2022 - May 1, 2023
Quality Assurance and project management for a first-person adventure VR game (NDA currently in effect).
Senior Quality Analyst at EA Firemonkeys
March 1, 2015 - May 1, 2018
Established and maintained Live QA procedures; linked Customer Support with development; identified and reported live bugs from customer feedback; tracked bugs; attended sprint planning and post-mortems; produced weekly Live Status reports.
Test Manager at IO Interactive
April 1, 2012 - September 1, 2013
QA Manager for Hitman: Absolution and Hitman; responsible for QA coverage, staffing and equipment; scheduling, prioritising and reporting; removal of impediments; advisory on QA practices; setup of bug tracking (Test Track and Bugzilla).
Senior QA (contract) at EA Visceral
May 1, 2010 - November 1, 2010
QA specialist focusing on network/online QA and compliance for Sony and Microsoft platforms.
Production Supervisor (contract) at Team Bondi
January 1, 2010 - April 1, 2010
Organised mocap art/assets integration; managed production schedules; reported progress; supported crunch period.
QA Manager at Transmission Games
September 1, 2008 - October 1, 2009
Managed day-to-day QA operations; resource allocation; mentoring; QA and compliance documentation; project QA planning; collaboration with Sony and Microsoft support.
Senior QA Co-ordinator at Babel Games Services
February 1, 2007 - March 1, 2008
Supervised the QAC team; workload assessment; reporting to client; scheduling resources with Project Managers and QA leads; direct client liaison.
Quality Assurance Trainer (PC and Console) at Babel Media Ltd
November 1, 2005 - February 1, 2007
Training and mentoring for new Babel QA staff; QA coordination and compliance training.
QA Co-ordinator (PC and Console) at Babel Media Ltd
May 1, 2004 - October 1, 2005
Supervision of functionality and localisation test teams; project briefings; progress reporting; bug tracking; test process planning.
QA Lead Tester (freelance) at Babel Media Ltd
April 1, 2003 - May 1, 2004
Functionality testing across multiple platforms; collaboration with development teams to report and verify issues.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment