I'm a software engineer by day and an interactive media and nightlife content creator by night. I explore the intersection of art and technology to transform spaces into immersive experiences, often focusing on nightlife, theatre, and multi-disciplinary installations. Based in Nanaimo, I collaborate with performers and technologists to craft unique, participatory environments. Over the last decade I've developed interactive installations and event productions that fuse lighting, projection, sound, and hardware, continually pushing how audiences engage with space and performance. I enjoy hands-on building, prototyping with Arduino and Kinect, and bringing ambitious artistic ideas to life through practical, scalable tech.

Guy Segal

I'm a software engineer by day and an interactive media and nightlife content creator by night. I explore the intersection of art and technology to transform spaces into immersive experiences, often focusing on nightlife, theatre, and multi-disciplinary installations. Based in Nanaimo, I collaborate with performers and technologists to craft unique, participatory environments. Over the last decade I've developed interactive installations and event productions that fuse lighting, projection, sound, and hardware, continually pushing how audiences engage with space and performance. I enjoy hands-on building, prototyping with Arduino and Kinect, and bringing ambitious artistic ideas to life through practical, scalable tech.

Available to hire

I’m a software engineer by day and an interactive media and nightlife content creator by night. I explore the intersection of art and technology to transform spaces into immersive experiences, often focusing on nightlife, theatre, and multi-disciplinary installations. Based in Nanaimo, I collaborate with performers and technologists to craft unique, participatory environments.

Over the last decade I’ve developed interactive installations and event productions that fuse lighting, projection, sound, and hardware, continually pushing how audiences engage with space and performance. I enjoy hands-on building, prototyping with Arduino and Kinect, and bringing ambitious artistic ideas to life through practical, scalable tech.

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Work Experience

Art Department Assistant at Hemda (Feature Film)
March 15, 2023 - May 10, 2023
Assisted art department on Hemda; supported art direction, set dressing, prop coordination, and on-set tasks; collaborated with production designers to maintain visual coherence and production efficiency.
UI/UX Designer and Developer at Reset (TV Series)
July 10, 2025 - July 20, 2025
Mock UI/UX design and front-end development for the TV series Reset; created interactive design concepts and implemented components to support storytelling and production workflows.
Projection Designer at Theatre Victoria BC
January 1, 2016 - December 31, 2018
Designed projections and stage elements; produced projection content for various theatre productions in Victoria, BC, integrating visuals with live performance and depth-sensing tech.
Event Producer / Interactive Media Artist at Galactic Roller Disco
January 1, 2016 - December 31, 2019
Led interactive media installations and live visuals for nightlife events; integrated Arduino-based controls, Kinect sensing, and LED visuals; collaborated with performers and engineers.
Event Producer / Interactive Media Artist at Electric Dreams
January 1, 2016 - December 31, 2019
Created interactive media experiences and live visuals for events in Victoria, BC; connected light shows with sound design and audience engagement.
Interactive Media Artist / Designer at Unit Creative Space, Nanaimo BC
January 1, 2021 - Present
Developed interactive installations and art projects; co-created experiences for local audiences; ongoing involvement since 2021.
Interactive Installation Designer at Light Touch, Vancouver Island BC
January 1, 2025 - Present
Created themed, responsive LED installations and live visuals for events; collaborated with music producers and artists; ongoing since 2025.
Interactive Designer / Project Lead at Dream Craft Attractions
January 1, 2014 - Present
Contributed to retrofitted, long-form audio-visual experiences; built LED and control systems for immersive theatre; supported the Nintendo World Mario Kart ride project in Osaka, Japan using Arduino, Node.js, depth sensing and Kinect-based tech.

Education

BA in Mathematics at Technion, Haifa, Israel
January 11, 2030 - December 8, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Computers & Electronics, Professional Services, Education