I am a 3D Artist specializing in realistic modeling and animation for film, game, and advertising projects. Proficient in Autodesk Maya, Substance Painter, ZBrush, Reality Capture, Photoshop, After Effects, Embergen, SpeedTree, and RealFlow. My focus is to expand the boundaries of digital art with every project.
I create and animate realistic 3D models for movies and ads using software like Autodesk Maya, Substance Painter, and ZBrush. I’ve led talent teams, focusing on collaboration to achieve outstanding project outcomes. I started my career at Xentrix Studios, doing projects for Disney Junior and Nickelodeon as a 3D animator. My experience spans modeling, texturing, lighting, rendering, and photogrammetry, and I’m always looking to push the boundaries of digital art.
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