Zachery Ashton

Language

English
Fluent

Work Experience

3D Sculpt Artist at PlayStation Studios Visual Arts
November 1, 2022 - July 1, 2023
Modeled high/low-poly character assets for MLB The Show 2024; created 3D sculptures, textures, and materials using Maya, ZBrush, Substance Painter; produced textures with Substance Painter and Photoshop; rendered assets with Marmoset Toolbag; collaborated with cross-disciplinary teams and adhered to production schedules; contributed to Unity-based pipeline; maintained asset quality and optimization.
Senior Character Artist at SAICS
November 1, 2023 - August 1, 2024
Led character art production for story-centric games, developing realistic characters and assets; collaborated with cross-disciplinary teams to ensure artistic and technical quality; utilized Substance Painter, Maya, and ZBrush; contributed to pipeline optimization and asset integration into game engines.
Senior Character Artist at Monsters (Unannounced Team)
August 1, 2024 - February 1, 2025
Created high-fidelity character assets and textures, aligned with creative direction and production schedules; applied PBR workflows across software such as ZBrush, Maya, Substance Painter, and Photoshop; ensured assets met performance targets and style guidelines; collaborated with art directors and other disciplines.

Education

Bachelor of Science in Game Art at Full Sail University
June 1, 2017 - December 11, 2025
Game Art Bootcamp Certification at Vertex School
December 1, 2021 - December 11, 2025

Qualifications

Game Art Bootcamp Certification
December 1, 2021 - December 11, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet