Hi, I’m Aaron Manning, a 3D artist specializing in hard-surface modeling, lighting, and clean, well-presented renders in Blender. I’m passionate about turning ideas into polished visuals with a friendly, collaborative approach. My freelance work centers on modeling, texturing, and asset prep for games, plus character and creature development. 3d sculpts and product-style renders for clients and enjoy building hard-surface objects and mechanical parts.

Aaron Manning

Hi, I’m Aaron Manning, a 3D artist specializing in hard-surface modeling, lighting, and clean, well-presented renders in Blender. I’m passionate about turning ideas into polished visuals with a friendly, collaborative approach. My freelance work centers on modeling, texturing, and asset prep for games, plus character and creature development. 3d sculpts and product-style renders for clients and enjoy building hard-surface objects and mechanical parts.

Available to hire

Hi, I’m Aaron Manning, a 3D artist specializing in hard-surface modeling, lighting, and clean, well-presented renders in Blender. I’m passionate about turning ideas into polished visuals with a friendly, collaborative approach.

My freelance work centers on modeling, texturing, and asset prep for games, plus character and creature development. 3d sculpts and product-style renders for clients and enjoy building hard-surface objects and mechanical parts.

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Work Experience

Mill Hand / Leading Hand at DSM Nutritional Products
January 1, 2018 - January 1, 2021
Operated machinery and weighing systems requiring accuracy and attention to detail; managed packaging, warehousing, forklift operation, and manual handling tasks; advanced to Leading Hand, where I trained new staff, delegated tasks, and helped improve workflow efficiency. Developed problem-solving, communication, and leadership skills that support my work as a 3D artist.
Freelance 3D Artist at Self-Employed
January 1, 2021 - Present
Freelance assignments focusing on modeling, texturing, and asset preparation for games; two major generative projects emphasizing handling modeling, texturing, and asset prep in several combinations. I also produce marketing visuals and product-style renders for clients and prefer creating hard-surface objects and mechanical parts.

Education

Professional Game Development Courses at Academy of Interactive Entertainment (AIE)
January 1, 2016 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services