I'm a Technical Game Designer with a background in computer science and a passion for systems-focused gameplay, unique control schemes, tooling, and procedural generation. I'm experienced at leading interdisciplinary teams, developing full-stack systems in Unity, and creating experimental and commercial games—known for rapid prototyping, in-engine tooling, and a thoughtful approach to player interaction and systemic design. I excel at building in-engine tools, designing robust gameplay systems, and translating ideas into accessible, polished experiences for players. I thrive collaborating across disciplines and love turning ambitious concepts into playable prototypes and shipped titles.

Guy Ginat

I'm a Technical Game Designer with a background in computer science and a passion for systems-focused gameplay, unique control schemes, tooling, and procedural generation. I'm experienced at leading interdisciplinary teams, developing full-stack systems in Unity, and creating experimental and commercial games—known for rapid prototyping, in-engine tooling, and a thoughtful approach to player interaction and systemic design. I excel at building in-engine tools, designing robust gameplay systems, and translating ideas into accessible, polished experiences for players. I thrive collaborating across disciplines and love turning ambitious concepts into playable prototypes and shipped titles.

Available to hire

I’m a Technical Game Designer with a background in computer science and a passion for systems-focused gameplay, unique control schemes, tooling, and procedural generation. I’m experienced at leading interdisciplinary teams, developing full-stack systems in Unity, and creating experimental and commercial games—known for rapid prototyping, in-engine tooling, and a thoughtful approach to player interaction and systemic design.

I excel at building in-engine tools, designing robust gameplay systems, and translating ideas into accessible, polished experiences for players. I thrive collaborating across disciplines and love turning ambitious concepts into playable prototypes and shipped titles.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Senior Full Stack Developer at City Hive
January 1, 2025 - Present
Owning end-to-end development of core platform features using Angular, Ruby on Rails, and MongoDB, powering e-commerce and retail operations for thousands of merchants, suppliers, and distributors.
Graduate Teaching Assistant at New York University (NYU) Game Center
January 1, 2023 - December 31, 2025
Assisted instruction and mentorship across game design and development courses, facilitated Unity and system design workshops, providing feedback on student prototypes and technical implementation.
Lead Unity Developer at NOVOS Games
January 1, 2022 - December 31, 2023
Led development of an asynchronous multiplayer skill-based mobile game in Unity. Architected the game from prototype to launch and live service, building a cross-functional team and enabling content updates via Addressables and tooling for non-technical team members to add levels.
Full Stack Developer at Picafuel
January 1, 2020 - December 31, 2022
Developed a comprehensive fleet management web system using React, Flask, and Elasticsearch; engineered a data migration automation system enabling instant onboarding of new clients and millions of data transfers; designed and implemented a robust campaign system for vehicle users to improve engagement.
Co-Founder & CTO at Paladin (Zell Entrepreneurship Program)
January 1, 2019 - December 31, 2020
Co-founded a startup focused on protecting children in online gaming environments; developed a C# monitoring tool capable of identifying risky interactions, contributing to safer gaming experiences for younger audiences.
Independent Game Developer at Self-Employed / Independent Projects
January 1, 2023 - Present
Ongoing personal projects and prototypes exploring systems-first gameplay, puzzle design, and experimental interfaces; solo developed titles such as Spinning Roles and Berto, along with web tools.

Education

MFA in Game Design at New York University (NYU) Tisch School of the Arts
January 1, 2023 - December 31, 2025
B.Sc. in Computer Science at Reichman University (IDC Herzliya)
January 1, 2016 - December 31, 2019

Qualifications

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Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment