I’m a Technical Game Designer with a background in computer science and a passion for systems-focused gameplay, unique control schemes, tooling, and procedural generation. I’m experienced at leading interdisciplinary teams, developing full-stack systems in Unity, and creating experimental and commercial games—known for rapid prototyping, in-engine tooling, and a thoughtful approach to player interaction and systemic design.
I excel at building in-engine tools, designing robust gameplay systems, and translating ideas into accessible, polished experiences for players. I thrive collaborating across disciplines and love turning ambitious concepts into playable prototypes and shipped titles.
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