Available to hire
Hi, I’m Dimitrije Djordjevic, a dynamic 3D artist and motion graphics designer with expertise in Maya, ZBrush, Substance Painter, Unreal Engine, and Adobe Creative Suite. I specialize in commercial animations, character design, and real-time motion capture for film, games, and digital media.
I’m adaptable, innovative, and driven by a passion for music and projection mapping. I bring creativity and precision to every project, excel in both team environments and independent work, and love turning ideas into compelling visuals.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Fluent
Portuguese
Advanced
Serbian
Fluent
Work Experience
Creative Director & Lead CGI Producer at New York Fashion Week Opening Visuals
January 1, 2025 - January 1, 2025Directed visuals for the NYFW opening sequence, overseeing end-to-end realization of the project, including advanced technical production and 2D/3D visual artistry.
Lead Architectural Visualization Artist at Subway Company Meetup
January 1, 2025 - January 1, 2025Produced complete architectural visualization (Arch Viz) and cinematic pre-visualization assets; translated exact architectural drawings into a dynamic 3D environment to support seating, staging, and lighting planning for a corporate event.
Creative Producer / End-to-End CGI Production Lead at Telekom Srbija
January 1, 2025 - January 1, 2025Executed end-to-end commercial production for Telekom Srbija commercials (75s & 30s); translated agency scripts into visuals, developed a highly efficient AI-driven pipeline for research, asset generation, and motion capture within Unreal Engine.
3D Generalist at Elite Athletic Gear
January 1, 2024 - January 1, 2024Created a commercial ad for an elite athletic gear company, featuring custom 3D designs and a broad set of packaging/assets (over 200 design concepts) using high-end rendering and real-time previews.
3D Generalist at Stick & Rope (Indie Game Devs Studio)
January 1, 2021 - January 1, 2021Designed modular environment assets for seamless game play on low-power devices; focused on low-poly models, texturing, and Unity-based asset pipelines.
Motion Graphic Designer at EXIT (Music Festival)
January 1, 2019 - January 1, 2020Created high-quality motion graphics for social media, often integrating 3D elements while meeting tight deadlines in a high-pressure environment.
3D Generalist at Think Future
January 1, 2018 - January 1, 2019Created 3D assets and established augmented reality experiences using the Vuforia Engine.
Illustrator & Book Designer at Storytellme
January 1, 2017 - January 1, 2018Designed and illustrated personalized children's books with customizable characters, handling layout and print-ready preparations.
Lead Architectural Visualization Artist at Subway Company Meetup
January 1, 2025 - January 1, 2025Produced full Arch Viz and cinematic pre-visualization assets for large-scale events, ensuring accurate translation of architectural drawings into a dynamic 3D environment and coordinating lighting, staging, and seating logistics.
3D Generalist at IL BE Studios
January 1, 2021 - Present3D generalist focusing on modeling, texturing, and rigging; developing assets and pipelines for production environments. Skilled in storyboarding, graphic design, and creative direction to deliver cohesive visuals.
Lead & Team Manager for Background Stage Visuals at Suicide Boys Grey Day World Tour
January 1, 2024 - January 1, 2024Led production of 3D background visuals for a world tour, coordinating asset creation, progress tracking, and production pipelines; leveraged motion capture and Unreal Engine for real-time visuals.
Motion-graphic Designer at EXIT (Music festival)
January 1, 2019 - January 1, 2020Created high-quality motion graphics for social media visuals, working under tight deadlines and contributing to a strong visual identity for festival branding.
AR Content Developer at Think Future (Innovation and Technology Solutions)
January 1, 2018 - January 1, 2019Developed 3D assets and augmented reality experiences using the Unreal Engine; contributed to marketing and immersive experiences.
Illustrator & Book Designer at Story Me (Personalized Children's Books)
January 1, 2017 - January 1, 2018Designed and illustrated customizable children's books, handling layout and print preparation to deliver personalized reading experiences.
3D Generalist at ILBES Studios
January 1, 2021 - Present3D Generalist for Puffins Impossible (Hulu, Disney+, Apple TV, Amazon Prime); responsible for creating and rigging high-quality props and character assets. Included modeling, texturing, and preparing assets for seamless animation integration.
AR Content Developer at Think Future
January 1, 2018 - January 1, 2019Created AR content using the Unreal Engine; contributed to storytelling experiences and corporate projects.
Illustrator & Book Designer at Story Tell Me
January 1, 2017 - January 1, 2018Designed and illustrated personalized children's books, handling layout and print preparation.
3D Walkthrough Lead – Architectural Visualization at Subway Company Meetup
January 1, 2025 - January 1, 2025Produced complete Architectural Visualization (ArcViz) and cinematic pre-visualization assets and led walkthroughs for a corporate event.
Commercial Video Producer at Telekom Srbija
January 1, 2025 - January 1, 2025End-to-end commercial production pipeline; leveraged AI models for research, asset generation, and AI-driven motion capture within Unreal Engine.
Lead & Team Manager for Background Visuals at Suicide Boys Grey Day World Tour
January 1, 2024 - December 31, 2024Led a team to produce 3D visuals for the tour; managed asset organization, progress tracking, and production pipelines; delivered high-quality visuals under tight deadlines.
Illustrator & Book Designer at Story Tell Me / Personal Projects
January 1, 2017 - January 1, 2018Designed and illustrated personalized children's books with customizable characters and print-ready layouts.
Illustrator & Book Designer at Personal Projects (Children’s Books)
January 1, 2017 - January 1, 2018Created children's book illustrations and design work; prepared assets for print and digital distribution.
Education
Bachelor's Degree in Digital Animation at Universidade Lusófona, Lisbon, Portugal
January 1, 2013 - January 1, 2016Major: Multimedia Communication, Graphic Design at Escola Artística António Arroio, Lisbon, Portugal
January 1, 2010 - January 1, 2013Bachelor's Degree in Digital Animation at Universidade Lusófona, Lisbon, Portugal
January 1, 2013 - January 1, 2016Major: Multimedia Communication, Graphic Design at Escola Artística António Arroio, Lisbon, Portugal
January 1, 2010 - January 1, 2013Bachelor's Degree in Digital Animation at Universidade Lusófona
January 1, 2013 - January 1, 2016Diploma in Multimedia Communication & Graphic Design at Escola Artística António Arroio
January 1, 2010 - January 1, 2013Bachelor's Degree in Digital Animation at Universidade Lusófona, Lisbon, Portugal
January 1, 2013 - January 1, 2016Major: Multimedia Communications, Graphic Design at Escola Artística António Arroio, Lisbon, Portugal
January 1, 2010 - January 1, 2013Unreal World Building (Certified by Epic Games) at Epic Games / Unreal Engine
January 1, 2024 - January 4, 2026Studio Photography (Lighting Principles & Mass Editing with Lightroom) at Studio Course
January 1, 2018 - January 1, 2018In Design Basics for Album Design at Design Course
January 1, 2017 - January 1, 2017Qualifications
Unreal World Building
January 1, 2018 - January 1, 2026Studio Photography (Lighting Principles & Mass Editing with Lightroom)
January 1, 2017 - January 1, 2026InDesign Basics for Album Design
January 1, 2024 - January 1, 2025Unreal World Building (Certified by Epic Games)
January 1, 2024 - January 2, 2026Unreal World Building
January 1, 2024 - January 3, 2026Unreal World Building
January 1, 2024 - January 4, 2026Studio Photography (Lighting Principles & Mass Editing with Lightroom)
January 1, 2018 - January 4, 2026In Design Basics for Album Design
January 1, 2017 - January 4, 2026Industry Experience
Media & Entertainment, Gaming, Software & Internet, Telecommunications, Education, Other, Real Estate & Construction
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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