Available to hire
Hi, I’m Bailey Chen, a design-forward professional specializing in editorial and book jacket design. My journey began in China, where I cultivated a deep understanding of typography, color theory, and visual storytelling. I’m dedicated to translating complex narratives into compelling visual experiences.
With a master’s degree in Interactive Design and Game Development from Savannah College of Art and Design, I’m eager to contribute my skills in creating engaging designs that stand out in a competitive literary market. I thrive on collaboration and am passionate about managing the full creative lifecycle from concept to print production.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Advanced
Chinese
Advanced
Work Experience
AI and 3D Visualization Intern at ZASTI, Inc.
June 1, 2026 - August 1, 2026Produced photorealistic product visualizations and CGI renders for commercial branding, emphasizing luxury materials. Developed packaging visualization and marketing assets for branding efforts.
3D Technical Artist Intern at Beijing 51World Digital Twin Technology Co.
January 1, 2025 - June 1, 2025Created high-fidelity commercial visualizations and product renders using rendering engines (Octane, Redshift) to achieve photorealistic material simulation. Optimized asset pipelines for commercial brand visualization, balancing luxury aesthetics with real-time performance for web and advertising.
Technical Artist Intern at Beijing 5World Digital Twin Technology Co.
January 1, 2025 - June 1, 2025Created high-fidelity commercial visualizations and product renders using advanced rendering engines, achieving photorealistic material simulation and optimizing asset pipelines for web advertising.
Technical Art Intern at Beijing 51World Digital Twin Technology Co.
January 1, 2025 - June 30, 2025Worked on a large-scale Earth simulation digital twin project in Unreal Engine; set up scene terrain and wrote blueprints for procedural terrain and vegetation generation; collaborated with artists to determine presentation styles for surface vegetation, forests, and grasslands; managed art assets and wrote plugins using PCG for procedural generation to demonstrate project data.
Cutscene artist at Perfect World Co., Ltd.
June 1, 2023 - July 1, 2024Produced cinematic 3D renders and photorealistic character assets for premium game cinematics, demonstrating mastery of advanced material techniques. Collaborated with creative directors to maintain luxury-level visual standards aligned with premium advertising aesthetics, delivering high-impact assets within strict production timelines.
Cutscene Artist at PERFECT WORLD CO.LTD
June 1, 2023 - July 1, 2024Produced cinematic 3D renders and photorealistic character assets for premium game cinematics, demonstrating mastery of advanced material techniques. Collaborated with creative directors to establish visual and technical standards.
Cutscene Artist at Perfect World Co. Ltd
June 1, 2023 - July 1, 2024Produced cinematic 3D renders and photorealistic character assets for premium game cinematics, demonstrating mastery of advanced material techniques.
Cutscene Designer at Perfect World Co. Ltd
June 1, 2023 - July 31, 2024Contributed to game art production for the 2D mobile RPG 'Persona PX5'. Managed animation resources and cutscene production in Unity, including storyline dialogue animations and combat cutscenes; collaborated with VFX, UI, and storyline teams; participated in cross-border consultations with the Japanese manufacturer; independently completed sub-scenes and script requirements; managed level construction and overflow animation; coordinated with art assets and schedules across departments.
3D Animation Internship at Beijing Galaxy Internet Technology Co.
March 1, 2023 - June 30, 2023Participated in the production of animation for the secondary RPG mobile game project 'Dual Realm: Linking Points'; designed scenes, built timelines in Unity, and produced cutscenes; created storyboards from plot requirements and completed cutscene animation in Unity using timelines and related assets.
AI and 3D Visualization Intern at ZASTI, Inc.
June 1, 2022 - August 1, 2022Produced photorealistic product visualizations and CGI renders for commercial branding, emphasizing luxury materials. Developed packaging visualization and marketing assets.
Education
Bachelor's Degree at University of China
September 1, 2019 - June 30, 2023Master's Degree at Savannah College of Art and Design
September 1, 2025 - November 1, 2026M.A. in Interactive Design & Game Development at Savannah College of Art and Design
January 11, 2030 - August 1, 2026Bachelor's Degree in Animation at Communication University of China
June 1, 2020 - June 1, 2023M.A. at Savannah College of Art and Design
January 1, 2023 - August 1, 2026Bachelor's Degree at University of China
January 1, 2020 - June 1, 2023M.A. in Interactive Design & Game Development at Savannah College of Art and Design
January 11, 2030 - August 1, 2026Bachelor's Degree in Animation at Communication University of China
June 1, 2020 - June 1, 2023M.A. in Interactive Design & Game Development at Savannah College of Art and Design
August 1, 2024 - August 1, 2026Bachelor's Degree at Communication University of China
June 1, 2019 - June 1, 2023M.A. in Interactive Design & Game Development at Savannah College of Art and Design
August 1, 2024 - August 1, 2026Animation Bachelor's Degree at Communication University of China
June 1, 2019 - June 1, 2023Master's Degree at Savannah College of Art and Design
August 1, 2022 - August 1, 2026Bachelor's Degree at University of China
June 1, 2020 - June 1, 2023Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Professional Services, Education, Computers & Electronics
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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