Hi, I’m Hleb, a Senior Unity and C# developer with 7+ years of mobile/VR/PC game experience. I design architecture, prototype quickly, and optimize performance for large-scale titles. I’ve shipped client-server features, live-ops content, analytics integrations, and AI/navigation systems across multiple mobile platforms. I thrive in cross-functional teams, enjoy building robust tooling, and am passionate about delivering high-quality releases with a focus on maintainable code, clear documentation, and efficient workflows.

Hleb Rahoisha

Hi, I’m Hleb, a Senior Unity and C# developer with 7+ years of mobile/VR/PC game experience. I design architecture, prototype quickly, and optimize performance for large-scale titles. I’ve shipped client-server features, live-ops content, analytics integrations, and AI/navigation systems across multiple mobile platforms. I thrive in cross-functional teams, enjoy building robust tooling, and am passionate about delivering high-quality releases with a focus on maintainable code, clear documentation, and efficient workflows.

Available to hire

Hi, I’m Hleb, a Senior Unity and C# developer with 7+ years of mobile/VR/PC game experience. I design architecture, prototype quickly, and optimize performance for large-scale titles. I’ve shipped client-server features, live-ops content, analytics integrations, and AI/navigation systems across multiple mobile platforms.

I thrive in cross-functional teams, enjoy building robust tooling, and am passionate about delivering high-quality releases with a focus on maintainable code, clear documentation, and efficient workflows.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent
Belarusian
Fluent
Russian
Advanced
Polish
Intermediate

Work Experience

Senior Unity Developer at Playtika
June 1, 2023 - August 1, 2025
Developed mobile/VR/PC games with Unity/C#; implemented live-ops features, client-server gameplay, ECS-based systems, and performance optimizations for large-scale projects. Worked on analytics integration and testing, built AI/NAV mesh features, and contributed to code reviews and documentation.
Middle Unity Developer at Kevuru Games
October 1, 2021 - April 1, 2023
Worked on multi-layer mobile game features using a modular Unity architecture, focusing on client-server gameplay and performance optimization. Developed character systems with NavMesh, inverse kinematics, animations, and complex character setups. Implemented AI behaviors with Behavior Designer and contributed to build pipelines and tooling.
Junior Unity Developer at TAKU Studio
June 1, 2019 - February 1, 2020
Prototype hyper-casual game ideas; created simple shaders and supported build pipelines for mobile projects.
Junior Unity Developer at 4iLab
February 1, 2017 - April 1, 2018
Worked on VR game features, UI interactions and team workflow; contributed to shader creation and gameplay mechanics.

Education

Master Degree at BSU Faculty of Mechanics and Mathematics
September 1, 2012 - May 1, 2017
Master's Degree at Belarusian State University (BSU) - Faculty of Mechanics and Mathematics
September 1, 2012 - May 1, 2017
Master's Degree at BSU Faculty of Mechanics and Mathematics
September 1, 2012 - May 1, 2017

Qualifications

Master Degree in Mechanics and Mathematics
September 1, 2012 - May 1, 2017

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services