I'm a versatile developer with a strong focus on audio and game technology, blending C++ programming with a passion for low-level firmware and high-performance tooling. Over the years I've worked with startups and creative projects, building plugins, tools, and interfaces that ship robust audio pipelines and immersive experiences, collaborating with artists and engineers to push technical and artistic boundaries.

Simon Cornaz

I'm a versatile developer with a strong focus on audio and game technology, blending C++ programming with a passion for low-level firmware and high-performance tooling. Over the years I've worked with startups and creative projects, building plugins, tools, and interfaces that ship robust audio pipelines and immersive experiences, collaborating with artists and engineers to push technical and artistic boundaries.

Available to hire

I’m a versatile developer with a strong focus on audio and game technology, blending C++ programming with a passion for low-level firmware and high-performance tooling.

Over the years I’ve worked with startups and creative projects, building plugins, tools, and interfaces that ship robust audio pipelines and immersive experiences, collaborating with artists and engineers to push technical and artistic boundaries.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced

Work Experience

Audio Developer at Don't Nod Entertainment
January 1, 2022 - Present
In charge of audio on multiple productions; maintenance and development of the audio toolchain (Wwise), plugin development (Frame Recorder, multi-band compressor), and automation utilities for versioning. Involved in debugging and shipping audio for several projects.
Audio Developer at Ubisoft Montréal
April 1, 2020 - January 1, 2022
Responsible for audio across multiple Ubisoft productions; maintenance of Wwise versions, plugin development, and tooling to automate asset/version workflows; development and debugging of audio pipelines and plugins for production readiness.
Backend/Audio Developer at Thales
June 1, 2019 - June 1, 2020
Backend audio development and integration for avionics/simulation contexts; R&D on acoustics, integrations with sound requests, and associated tooling to support airborne system simulations.
Full-Stack Developer at KinCube
October 1, 2018 - May 1, 2019
Full-stack development for an AI-driven coaching app; managed production database for statistics, built web interfaces and APIs, and coordinated data workflows between frontend and backend.
Audio Developer at SoundX (Sound Exploration Technologies)
April 1, 2020 - January 1, 2022
Rewrite in vanilla C++ of a JUCE-based audio plugin; adapted to various hardware blocks; CI setup and testing to ensure product quality; maintenance of the audio subsystem and GUI integration (Swift for iOS) and plugin RD; collaboration with Reaper and Wwise.

Education

Add your educational history here.

Qualifications

Musicology
January 1, 2010 - January 1, 2014
Formation
January 1, 2016 - January 1, 2018

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Computers & Electronics, Professional Services