I’m a 3D Artist passionate about building worlds that feel alive, crafted with purpose, charm, and playability. With a strong foundation in environment modeling, stylized prop creation, and real-time optimization, I’ve contributed to interactive projects that balance artistry with technical precision.
My background blends creative storytelling, visual clarity, and production discipline, making me an adaptable team player ready to help shape Two Point’s vibrant, character-driven universe. I thrive on collaboration, whether refining a stylized asset to perfection, ensuring gameplay alignment through smart optimization, or mentoring peers to elevate the art pipeline.
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