I'm a 3D Artist passionate about building worlds that feel alive, crafted with purpose, charm, and playability. With a strong foundation in environment modeling, stylized prop creation, and real-time optimization, I’ve contributed to interactive projects that balance artistry with technical precision. My background blends creative storytelling, visual clarity, and production discipline, making me an adaptable team player ready to help shape Two Point’s vibrant, character-driven universe. I thrive on collaboration, whether refining a stylized asset to perfection, ensuring gameplay alignment through smart optimization, or mentoring peers to elevate the art pipeline.

Arjun Vinod

I'm a 3D Artist passionate about building worlds that feel alive, crafted with purpose, charm, and playability. With a strong foundation in environment modeling, stylized prop creation, and real-time optimization, I’ve contributed to interactive projects that balance artistry with technical precision. My background blends creative storytelling, visual clarity, and production discipline, making me an adaptable team player ready to help shape Two Point’s vibrant, character-driven universe. I thrive on collaboration, whether refining a stylized asset to perfection, ensuring gameplay alignment through smart optimization, or mentoring peers to elevate the art pipeline.

Available to hire

I’m a 3D Artist passionate about building worlds that feel alive, crafted with purpose, charm, and playability. With a strong foundation in environment modeling, stylized prop creation, and real-time optimization, I’ve contributed to interactive projects that balance artistry with technical precision.

My background blends creative storytelling, visual clarity, and production discipline, making me an adaptable team player ready to help shape Two Point’s vibrant, character-driven universe. I thrive on collaboration, whether refining a stylized asset to perfection, ensuring gameplay alignment through smart optimization, or mentoring peers to elevate the art pipeline.

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Work Experience

3D Visualiser & Environment Artist at Freelance
January 1, 2021 - Present
Delivered optimized 3D environments, props, and characters for interactive and VR-based projects. Developed stylized and realistic models within tight deadlines, achieving a 30% reduction in rendering time through streamlined topology and texture optimization. Collaborated with indie developers to prototype game-ready assets using Unity and Unreal Engine, ensuring visual cohesion and technical readiness.
2D/3D Environment & Prop Artist at REI Animation & VFX Studio
April 1, 2017 - April 1, 2019
Produced photorealistic 3D product and environment visuals for marketing and architectural clients using Maya and Blender. Worked cross-functionally with designers and engineers to translate CAD blueprints into refined, render-ready assets. Experimented with stylization workflows, simplifying forms and exaggerating proportions—to strengthen storytelling in design presentations. Ensured consistency of lighting, scale, and surface treatment across scenes.

Education

MSc in Digital Design (3D Animation) at Brunel University
September 1, 2023 - September 1, 2024
BSc in 3D Animation & VFX at Westford Institute of Film Technology
January 1, 2019 - April 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet