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A roguelike where you raid a procedurally- generated dungeon, fighting monsters, avoiding traps and solving puzzles.
The game has been exhibited at the UNWRAP Fest, in Belgium, and at Bilbao’s International Games Conference, and will soon be launched on Steam.
I was responsible for designing and programming the different traps and puzzles the player will encounter during his numerous runs across the procedural dungeon, as well as designing the rooms where he will find said traps and puzzles.
I also wrote the lore of the game and both selected and implemented all SFX and music into the game.
- Game Designer
- Programmer
- Writer








