Hi, I’m Fernando Parras Balbas, a graduate in Video Game Design. My core strengths lie in Gameplay and Level Design, Narrative Design, and QA. I’m diligent, quick to learn, and I have some programming experience, even though I don’t consider myself strictly as a programmer.
I’ve worked with small studios and on personal projects, including designing and testing games for Tsunoa Games, writing dialogues, and building tools in Unity. I’m excited to enter the industry and contribute to engaging player experiences.
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Itch.io Link: https://www.twine.net/signin
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A roguelike where you raid a procedurally- generated dungeon, fighting monsters, avoiding traps and solving puzzles.
The game has been exhibited at the UNWRAP Fest, in Belgium, and at Bilbao’s International Games Conference, and will soon be launched on Steam.
I was responsible for designing and programming the different traps and puzzles the player will encounter during his numerous runs across the procedural dungeon, as well as designing the rooms where he will find said traps and puzzles.
I also wrote the lore of the game and both selected and implemented all SFX and music into the game.
Link: https://www.twine.net/signin
My team’s submission for the Global Game Jam. You Pop! is a small platformer on which you need to use a bubble to send a diamond up to the top of the level, in a similar vein to games like Getting Over It.
My main role in the game was to design one of the 3 levels and program both the menus and the SFX.
Link: https://www.twine.net/signin
One of the 5 winners of the Cultura Abierta Game Jam , it was a 2D platform game based on a short story by Gustavo Adolfo Bécquer, one of the giants of Spanish poetry.
I wrote most of the dialogue, with the exceptions of the narrator’s lines and some of the final quotes, that were directly taken from the original text.
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