I’m a Unity game developer and game designer with solid experience creating responsive gameplay, modular systems, and data-driven design. I love turning ideas into playable systems, balancing mechanics, and crafting intuitive UX that players can feel. I work on core loops, in-game economies, and player experiences, backed by analytics and testing. I’m always learning and iterating, blending technical precision with emotional engagement in every design decision.

Artem Sinelnyk

I’m a Unity game developer and game designer with solid experience creating responsive gameplay, modular systems, and data-driven design. I love turning ideas into playable systems, balancing mechanics, and crafting intuitive UX that players can feel. I work on core loops, in-game economies, and player experiences, backed by analytics and testing. I’m always learning and iterating, blending technical precision with emotional engagement in every design decision.

Available to hire

I’m a Unity game developer and game designer with solid experience creating responsive gameplay, modular systems, and data-driven design. I love turning ideas into playable systems, balancing mechanics, and crafting intuitive UX that players can feel.

I work on core loops, in-game economies, and player experiences, backed by analytics and testing. I’m always learning and iterating, blending technical precision with emotional engagement in every design decision.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Intermediate

Work Experience

Game Designer / Unity Developer at Independent & Team Projects
January 1, 2022 - Present
Designed and shipped multiple game play systems across mobile and PC; created robust documentation pipelines and design review standards; directed collaboration between art, code, and production teams; balanced meta-economy systems with live feedback loops; specialized in mobile optimization and UX simplification.
Game Designer / Programmer at GskGame (Indie Team)
January 1, 2024 - April 1, 2025
Prototype and implement core gameplay systems in Unity + C# (gameplay, UI, level logic). Conduct design reviews, tune game feel, build test scenes, profile and optimize mobile performance. Maintain clean project structure (naming, folders, ScriptableObject configs) and CI-ready builds.

Education

B.Sc. in Software Engineering at Kyiv National University of Technology and Design (KNUTD)
January 11, 2030 - December 17, 2025
B.S. in Software Engineering at Kyiv National University of Technologies and Design (KNUDT)
January 11, 2030 - December 17, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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