Available to hire
Hi, I’m Thomas DeVries, a veteran Character Artist with over 24 years in the gaming industry. I’ve contributed to a wide range of well-known titles, shaping characters from concept to production-ready assets. I’m passionate about creating believable, expressive characters and delivering high-quality assets that fit seamlessly into fast-paced development pipelines.
In addition to crafting 3D characters, I enjoy mentoring peers, sharing workflows, and helping teams improve asset quality through training and collaboration. I thrive in cross-discipline environments and love translating creative ideas into polished, game-ready artwork.
Experience Level
Work Experience
Expert Character Artist at Red Storm Entertainment
August 1, 1997 - August 1, 2024Led and contributed to the development of numerous AAA character assets within an active production pipeline. Responsible for 3D modeling, texturing, and skinning across multiple projects; collaborated with design, animation, and tech teams to ensure performance and visual quality; mentored junior artists and helped train team members to deliver high-quality assets.
Education
BFA in Drawing / Painting at East Carolina University
August 1, 1991 - December 1, 1996Yale Summer School Art and Music program at Yale University - Ellen Battell Stoeckel Trust's Yale Summer School Art and Music program
June 1, 1996 - July 1, 1996Qualifications
Industry Experience
Gaming
Experience Level
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